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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Extract geometry from .cr2


Darkworld ( ) posted Wed, 15 June 2016 at 6:02 PM · edited Mon, 16 December 2024 at 11:00 AM

I didn't realize it was different than it is for props. So I've created a custom figure, and need to extract geometry from the cr2 to map it. Any tips on how I'd get the OBJ extracted?


Kazam561 ( ) posted Wed, 15 June 2016 at 6:35 PM · edited Wed, 15 June 2016 at 6:37 PM

You could always export save as a wavefront obj. I'm certain there are other ways that might provide more Poser .cr2 settings rather than just editing in notepad++. I'd be of more help but am sleepy :)

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


Darkworld ( ) posted Wed, 15 June 2016 at 8:04 PM

yeah i'm hoping to avoid rebuilding the thing in a text editor, seems like it should be the same extraction process as props but the utilities i have work only for pp2


Darkworld ( ) posted Thu, 16 June 2016 at 2:12 AM

Ok so i got ToyBox to extract geometry, but instead of one OBJ for the figure it wants to extract every single body part as a separate obj. which i assume means it's not seeing it as one figure, it is seeing a collection of props.

Is there another step to turning props into a figure?


RobZhena ( ) posted Thu, 16 June 2016 at 5:24 AM

Exporting the CR2 as an obj will give you a single mapable object.


Kazam561 ( ) posted Thu, 16 June 2016 at 10:23 AM

When you export the Poser cr2 using the export as wavefront obj you should just have the obj and a mtl file. During the process there's the window that shows all the body parts (if it's got multiple parts). I usually click on the main name for the object (say V4 as an example) and then do the process. It's a bit early here so I'm a little stupid without my morning coffee, and I'm extra dense at the moment (need caffeine) so pardon my poor explanation and possible lack of comprehension on my part. :D I'm using p11 pro but I seem to recall it should be the same for p2014.

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


PhilC ( ) posted Thu, 16 June 2016 at 2:11 PM · edited Thu, 16 June 2016 at 2:14 PM

How do you know that the geometry is in the CR2?

If the geometry is in the CR2, which it could be, then exporting the OBJ and working on that may not help you since the geometry will still be in the CR2.

So taking it just one step at a time, how do you know that the geometry is in the CR2?


adh3d ( ) posted Thu, 16 June 2016 at 6:18 PM

I think the default geometry is not in the cr2, the cr2 file just call an obj geometry.

if you want that the cr2 use your modify geometry, you have to change the "obj path" in the cr2 file to your obj file, just use a txt editor. Note that if you change the geometry, the cr2 morphs wont work any more, if you are going to change only the uv map, is ok.



adh3d website


icprncss2 ( ) posted Thu, 16 June 2016 at 8:52 PM

This is a figure not a prop, correct? What app did you use to create the mesh that you used to create the cr2? Since P5, Poser by default places the obj file in the same folder as the cr2 rather than in the geometry folder. That is not the same as the obj being embedded as often happens with props. Overly simplified: I model the mesh, group and map the mesh, save as an obj, load the obj into Poser, to into the set up room, rig, go back to the pose room and save the newly rigged figure to figures library. Poser generates the cr2 and places the obj file in the same folder when the figure is saved to the library.


icprncss2 ( ) posted Fri, 17 June 2016 at 7:16 PM

You can move or copy the obj to a folder in the geometry folder however, you have to open the cr2 in a good text editor and change the two lines in the cr2.


Kazam561 ( ) posted Thu, 23 June 2016 at 6:09 PM

My bad on this about the geometry and cr2. Thank you for the point PhilC, I was totally very sleepy. The cr2 references the obj and has some of the instructions I mentioned in a poorly written way to edit (still poorly worded). With props it's a pp2 instead of a cr2. I really need to not answer or type when sleepy. When I was referring to the cr2 I was thinking about looking at editing a file in notepad++ or PhilC's excellent pz3 editor (both totally worth getting and using for making things simpler on editing files, and I own both so speaking from usage).

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


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