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Cybermonk posted at 8:18PM Thu, 21 July 2016 - #4276603
Nice tut dude. Gonna see if I can duplicate this in Blender.
Agreed. I did this in Blender using his first tutorial, but haven't figured out a way to get this one to work faster than that. Biggest problem for me is getting that X shape edges on each face of the cube at the beginning. I could do it with multiple cuts of course, but thats not any more efficient than the first method. Let me know if you figure out a way to do it faster than the first method in his original tut. https://www.youtube.com/watch?v=XatkYafoV0I
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Hi, guys. Thanks for the interest in this! I haven't had time to create the Blender counterpart to this tutorial yet, but the tools to repeat the steps are in fact there. @maxxxmodelz, in edit mode, select all faces (A) then use the Poke tool (ALT+P) to create the X-shaped triangular edge cross-sections on each polygon. From there, the subsequent steps should be about the same as in 3dsmax. Let me know if that helps.
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Oh man that poke tool is very cool and quick. I did it with extrude individual, scale a bit, and then collapse the faces. Also in blender when I tried to bridge both objects it made a mess if I tried to do it in one go.
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"The true sign of intelligence is not knowledge but imagination".
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Cybermonk posted at 12:34PM Fri, 22 July 2016 - #4276887
Oh man that poke tool is very cool and quick. I did it with extrude individual, scale a bit, and then collapse the faces. Also in blender when I tried to bridge both objects it made a mess if I tried to do it in one go.
Me too! Yea the poke tool is great. That worked very quick like in the Max video, but then I get hung up with the bridge tools. They just won't work in one go no matter what. I first selected all non-manifold edges, then I tried Bridge Edge Loops. That didn't work. So I tried Bridge in the LoopTools panel next, and that didn't work right either. Not sure what else to try? Clearly Blender's bridge tools aren't going to do it the same way as in the max tutorial, so not sure how to finish the model without adding a Solidify modifier, which doesn't look quite as good, or bridging each non-manifold edge one by one manually.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Great work, Cybermonk. As pointed out in the post above, the technique for accomplishing the same polygonal bridge connections in Blender is to select two sections (two perpendicular edge loops) at a time, then apply the Bridge tool (as shown). The Bridge operation in Blender employs a slightly different algorithm and sometimes requires a few more steps to achieve the same results as 3dsMax. While this may seem to be much more time consuming, keep in mind there are some tools in Blender that are faster or more efficient than their 3dsMax counterparts as well, so overall the techniques of basic operations in both packages tend to be about the same.
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The bridging wasn't to time consuming. The geometry was clean and not super complex at that point. Shift+Alt click to select the loops. Then bridge. Then just repeat In fact you can just hit shift+R to repeat the Bridge command.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
Thanks guys, I got it now. Are there any addons which use different algorythims? I've had unexpected results with the standard Bridge tools before, and wonder if there are alternatives for Blender?
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
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Tutorial for 3dsmax, but can easily translate to other packages. Hope you enjoy.
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