Sun, Jan 5, 1:27 PM CST

Renderosity Forums / Blender



Welcome to the Blender Forum

Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon

Blender F.A.Q (Last Updated: 2025 Jan 05 8:38 am)

Welcome to the Blender Forum!


   Your place to learn about Blender, ask questions,
   exchange ideas, and interact with the other Blender users!


   Gallery | Freestuff | Tutorials

 

Visit the Renderosity MarketPlace. Your source for digital art content!

 





Subject: Substance Painter to Cycles Node Setup


Mythic3D ( ) posted Tue, 19 July 2016 at 6:30 AM · edited Thu, 02 January 2025 at 10:28 AM

Hi all,

I recently downloaded the 30-day free trial of Substance Painter to try it out and I am attempting to figure out the best node setup to use the maps it provides in Cycles. Below is what I have right now and I am looking for some opinions on if this looks like the right track, or if there is a better way to do this. The model is just something I made in about five minutes to play around with and I only put very basic materials on it in Substance Painter as a first test.

The green box is four of the many maps you can export from Substance Painter. I can also export a height map and I thinking about adding that feeding into the normal input of the two PBR shaders as a bump map to add a little extra detail, but it wasn't worth it on this simple model. The blue box is two groups I created following Cynicat Pro's YouTube videos on PBR in Blender.

NodeSetup.JPG


LuxXeon ( ) posted Tue, 19 July 2016 at 9:09 PM

Not sure if you've seen this yet, but perhaps something in this video will help?

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon


Mythic3D ( ) posted Tue, 19 July 2016 at 10:06 PM

No - I had not seen this and it didn't turn up in any of my searches. Thank you! I'll take a look and see if it helps.


Lobo3433 ( ) posted Mon, 08 August 2016 at 2:03 PM
Forum Moderator

He has a new one out that goes into more detail that really has me considering getting the rent to own version of Substance painter and Substance designer tools for a very reasonable price plus he create and sells SP2BLEND: Substance Painter Shader that makes connecting the shaders from Substance painter into blender a bit easier he mentions it in the new video it is a bit longer than the one LuxXeon mentions below

LuxXeon posted at 2:59PM Mon, 08 August 2016 - #4276446

Not sure if you've seen this yet, but perhaps something in this video will help?

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Mythic3D ( ) posted Mon, 08 August 2016 at 6:41 PM · edited Mon, 08 August 2016 at 6:54 PM

I watched the one you linked to originally, but the newer one you referred to really helped me out a lot more. I am using his techniques from this video: How to create a grimy barrel scene in Blender and Substance Painter for a piece I am currently working on for the weeklyCGchallenge on Facebook. I may still look into the node setup he is selling but the basic setup he goes over at the start of the new video seems to work very well as a starting point. His tip on putting the substance painter roughness maps through a math node (power^2) to get them to work better with Cycles turned out to be really key.

Here's my image so far (still lots to model and texture and some things to fix, plus obviously the final will have much more samples - this is just an early test render) with textures from substance painter on the desk, hat, books and walls (I also used it to create bump and roughness maps for dust on the bottles but you can't really see it in this test). CompoTestRenderSmall000.jpg


Lobo3433 ( ) posted Tue, 09 August 2016 at 9:32 AM
Forum Moderator

Think it looks great I really like the contrast between the lighter wood and darker wood truly think it is a fine job 👍

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.