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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 4:22 pm)



Subject: How do you determine the price of a model?


mrsparky ( ) posted Wed, 15 February 2017 at 8:33 PM

ironsoul your example thats exactly the sorta thing I mean and I had that exact thing with my dino truck and ruined city products.

Both models took around 3-4 months to make, on both I asked the poser community for ideas and included those within the products. Took ages before the dino truck sold, wheras the ruined city made thousands.

The other thing here with that situ is something thats vital for sellers who are thinking about making content creation their sole full time career. Targets.

That target is the bare minimum you need to live on, cover all costs etc etc. Profits are optional. With the city I reached the target and more, with the dino nadda.

So yes, be creative but if you want to make money from this, be a gray man (or woman) creative.

Pinky - you left the lens cap of your mind on again.



mrsparky ( ) posted Wed, 15 February 2017 at 8:55 PM

RorrKonn - many comic artists do use poser as a reference tool. Though theres a bit of snobbery around the use of software in traditional media and it can be seen as "cheating".

Personally I'd like to see more open convergence of poser and other meduims. Such as artists using it to create etsy craft style products.

Then again I'll freely admit I'm biased and use both traditional and digital stuff in my work. For example using poser to previz wooden objects. Helps with paint schemes and things like joint placement.

Pinky - you left the lens cap of your mind on again.



EClark1894 ( ) posted Wed, 15 February 2017 at 9:14 PM

mrsparky posted at 10:11PM Wed, 15 February 2017 - #4297648

RorrKonn - many comic artists do use poser as a reference tool. Though theres a bit of snobbery around the use of software in traditional media and it can be seen as "cheating".

Personally I'd like to see more open convergence of poser and other meduims. Such as artists using it to create etsy craft style products.

Then again I'll freely admit I'm biased and use both traditional and digital stuff in my work. For example using poser to previz wooden objects. Helps with paint schemes and things like joint placement.

Well, I do understand their position. Suppose you spend all those years learning how to draw, and someone comes along and creates a shortcut, which also jeopardises your income and career.




RorrKonn ( ) posted Thu, 16 February 2017 at 1:25 AM

Content Advisory! This message contains profanity

I've been a Artist for decades long before home PC's .I've used all Art Mediums. Each medium has it's own look. There's a lot of looks 3D can't duplicate. MS can copy any real world medium but not 3D. Nothing looks like zBrush.

I doubt any 21 century Artist uses same materials as Michelangelo ,Leonardo Da Vinci being they had to make there own ,with eggs.

Apparently Leonardo Da Vinci didn't like painting with eggs ,being he invented oils.

A true Artist try's new things n new mediums. Any asshole that rags another for there medium .Is not a Artist.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Thu, 16 February 2017 at 1:27 AM · edited Thu, 16 February 2017 at 1:37 AM

Any Artist that's any good can't be replace by another's medium. If they loss there job n income then they need to be a better Artist.

The best Artist will fine the best medium available to them in that time period. Why I converted my real world studio to 100% CGI.I know CGI is better.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


ironsoul ( ) posted Thu, 16 February 2017 at 1:59 AM · edited Thu, 16 February 2017 at 2:01 AM

RorrKonn posted at 7:44AM Thu, 16 February 2017 - #4297658

Any Artist that's any good can't be replace by another's medium. If they loss there job n income then they need to be a better Artist.

The best Artist will fine the best medium available to them in that time period. Why I converted my real world studio to 100% CGI.I know CGI is better.

Its the same with computers, physical units were replaced with virtual and now virtual are being replaced by cloud, any attempt to invest time learning a new technology as a means of making a career is wasted, better to learn how to search on Google. I think the best way to lessen the constant worry of being superseded is to develop core skills that are not dependent on technology for example composition, anatomy and colour theory as these can be applied to any medium. The technology then becomes a tool rather than an emotional attachment, that's the theory anyway (he says just after re-arranging his Carrara installation DVD set in historical order).



RorrKonn ( ) posted Thu, 16 February 2017 at 2:19 AM · edited Thu, 16 February 2017 at 2:20 AM

ironsoul posted at 3:13AM Thu, 16 February 2017 - #4297661

RorrKonn posted at 7:44AM Thu, 16 February 2017 - #4297658

Any Artist that's any good can't be replace by another's medium. If they loss there job n income then they need to be a better Artist.

The best Artist will fine the best medium available to them in that time period. Why I converted my real world studio to 100% CGI.I know CGI is better.

Its the same with computers, physical units were replaced with virtual and now virtual are being replaced by cloud, any attempt to invest time learning a new technology as a means of making a career is wasted, better to learn how to search on Google. I think the best way to lessen the constant worry of being superseded is to develop core skills that are not dependent on technology for example composition, anatomy and colour theory as these can be applied to any medium. The technology then becomes a tool rather than an emotional attachment, that's the theory anyway (he says just after re-arranging his Carrara installation DVD set in historical order).

Tech , Programmers n CGI never stop learning .it's life long school n learning .allegorithmic n sidefx just released new stuff. I can't keep up LOL ;)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


mrsparky ( ) posted Thu, 16 February 2017 at 4:48 AM

I doubt any 21 century Artist uses same materials as Michelangelo

Actually they do, in the last few years theres been an massive interest in re-discovering or using "analogue" meduims. Film and vinyl being especially popular. Indeed few months back went to a workshop which taught how to make tempera paint with eggs and natural pigments.

That choice isn't always about being retro or nostaligic. One reason is the quality and feel of analogue often kicks the a**se out of anything digital. Pick up and play with a piece of wood or clay and you'll see what I mean. Beats Zbrush anytime :)

Another reason for that is because theres an increasing recognition that as society we're losing practical skills as we race to embrace all things digital. That's particularly noticable in engineering/mechanical restoration, something like the Vulcan bomber might not be feasible in a few years time because the people with the skills - such as riveting - are literally dying off.

But it's not all bad, theres a lot more classes and courses about to pass these skills on. Plus theres a increasing recogniation that the cloud isn't the core solution for digital work. For example artists switching to offline open source software rather than the "this application will only work if acivated online" model.

So yea as artists we do need develop a multi-media multi skill set than rely on single solutions and meduims.

Pinky - you left the lens cap of your mind on again.



EClark1894 ( ) posted Thu, 16 February 2017 at 8:40 AM

RorrKonn posted at 9:35AM Thu, 16 February 2017 - #4297663

ironsoul posted at 3:13AM Thu, 16 February 2017 - #4297661

RorrKonn posted at 7:44AM Thu, 16 February 2017 - #4297658

Any Artist that's any good can't be replace by another's medium. If they loss there job n income then they need to be a better Artist.

The best Artist will fine the best medium available to them in that time period. Why I converted my real world studio to 100% CGI.I know CGI is better.

Its the same with computers, physical units were replaced with virtual and now virtual are being replaced by cloud, any attempt to invest time learning a new technology as a means of making a career is wasted, better to learn how to search on Google. I think the best way to lessen the constant worry of being superseded is to develop core skills that are not dependent on technology for example composition, anatomy and colour theory as these can be applied to any medium. The technology then becomes a tool rather than an emotional attachment, that's the theory anyway (he says just after re-arranging his Carrara installation DVD set in historical order).

Tech , Programmers n CGI never stop learning .it's life long school n learning .allegorithmic n sidefx just released new stuff. I can't keep up LOL ;)

I think it's more a matter of how you improve a technology, not just replace it. I consider CGI to be an enhancement of 2D art, not a replacement for it. It adds that third dimensional layer to what you're already doing. 2D art still holds a fascination for me and I still enjoy it just as much as before.




RorrKonn ( ) posted Thu, 16 February 2017 at 12:43 PM

Content Advisory! This message contains profanity

One unending gift I have is to always word things the wrong way. So just assume I'm wording every thing all wrong but know I love all art n mediums .

As you can see some here.

https://www.pinterest.com/rorrkonn/

P.S. If humans lost the capably to build war machines would be fine by me.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


AmbientShade ( ) posted Thu, 16 February 2017 at 1:03 PM · edited Thu, 16 February 2017 at 1:08 PM

RorrKonn posted at 2:01PM Thu, 16 February 2017 - #4297657

I've been a Artist for decades long before home PC's .I've used all Art Mediums. Each medium has it's own look. There's a lot of looks 3D can't duplicate.

I don't really understand what you mean here. I can't think of a 'look' that 3D can't duplicate. There are a lot of examples of 3D work that "look" like they were illustrated by hand.

There's also several artists who use 3D models to lay out their basic ideas and then draw/paint over them by hand in photoshop or whatever painting software they use. It's good for people who may not be great at drawing forms but they can paint lighting and shading well, or they just use it as a time saver.



RorrKonn ( ) posted Thu, 16 February 2017 at 1:37 PM

AmbientShade

Yes you can use 3D in the workflow but you cannot get 3D to straight out render these .with out some 2D help. I wish we could maybe one day.

ra1.jpg

rbsi1.jpg

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


AmbientShade ( ) posted Thu, 16 February 2017 at 1:55 PM

I see. I think if you broke it down into individual elements you could. The biggest issue comes with lighting. Often times the lighting and shadowing isn't entirely correct in complex 2D illustrations like that - there's more shadowing or more highlights in some areas than there would realistically be. In 3D the lighting is always going to respond perfectly to whatever its settings are - there's no way to program in "artistic license".



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