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DAZ|Studio F.A.Q (Last Updated: 2025 Feb 17 12:11 pm)
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Here is the first attempt to create a morph to show ribs on G3. It includes the vertical line up the stomach, not sure what it's called.
It's actually the negative of the morph. The morph pulls out the mesh. Applying it negative pushes in the mesh. Sometimes, pulling out looks better, but I have to separate the vertical line from the ribs morph for that to work.
Problem 1: Too straight.
Problem 2: I have to re-make it because I didn't save the object from zBrush. Maybe there's a way to save the morph from DAZ so it can be applied to other figures.
Problem 3: Too thick, but the thickness is based on the distance between nodes.
It's not a bad first attempt.