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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 21 11:14 pm)
If the polygon boundaries fit with the edges you want you could select the to-be-white polygons with the Geometry Editor tool, in whole or in part, and then right-click and select Geometry Assignment>Create Surface from Selected. If you selected only some polygons initially you can select more, right-click, Geometry Assignment>Assign to Surface>Surface name. Once you have your surface, use the Surfaces pane to edit its settings.
If the boundaries don't work then another option is to create an image that is white where you want to cloth effect, black elsewhere, and then from the image assignment menu select Layered Image editor, create a new solid colour layer of the desired shade, and add the image as a mask.
This works, but the surface parameters are different from the parameters shown for other, pre-existing surfaces.
Legs surface has General, Base, Metallic Flakes Weight, Top Coat, Volume, Emission, Geometry
The newly created surface has General, Diffuse, Specular, Ambient, Opacity, Bump, Displacement, Normal Maps, Reflection, Refraction, Tiling, UV Maps, Smoothing
It's, so far, not working to try to get the new surface to exactly match the existing surfaces.
Also, can the figure spin while I'm selecting? If I go to the control to spin the view, the selection is lost. So this has to be done in pieces.
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Trying to make a ballet look. There are ballet outfits for Genesis, but they turn the leg/pelvis white and don't work on Genesis 3.
I can turn the legs white - to look like tights. But the pelvis is part of the torso surface, Is there a way to change the color of one part - the pelvis in this case - of a surface?