Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 17 9:25 pm)
Are you using an emission shader node for the flame? You need this in order to have it cast light in the scene.
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Does your flame object have an associated shader? You might try an emission node, perhaps.
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I came across this and it also relates to having to use emission shader and in this part 2 of a light bulb tutorial walks thru on setting it up which I hope is useful as well https://www.youtube.com/watch?v=-Ya-7olrPyc
I do not know if you are on FB by any chance but I did show case your above images on our Renderosity FB page https://www.facebook.com/rendoblender/ because I honestly thought the image was very impressive
Lobo3433
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I am just learning all the options for smoke/flame physics. Though I setup a shader like the tutorial that I was following. I did not use an emission node. Was not sure if I could or the right way to do it. So I will go back and take a look. See what I can do. Thank you for the suggestions and for the FB addition. And yes I have FB.
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In this tutorial from Blender Guru, he creates a camp fire which illuminates the surrounding scene. There is an example of a node setup in there which shows where he includes the emission node. Hope it helps.
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Does any one know if you can use a smoke/flame physics setup and get light from it? I haven't figured out why my flame does not give off light itself. I used one in this image and had to resort to a spot light. To emulate light coming from the flame. Using Blender 2.78c with Cycles and Filmic. I know that volumetric lighting is supported but only find information on how to make god rays and such. Is there something I am missing, or is it a case of only having the option to fake i?. Like I ended up doing.
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