Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2025 Jan 02 6:48 pm)
End User gets this missing file error: data/stonemason/tribalprops/bowl/uv sets/stonemason/base/default.dsf
The shader shouldn't have to rely on data from the object's uv maps, can anyone tell me where I messed up saving the file, cause I don't get any message like this when I load the shaders on any object loaded in the scene.
Sounds like you Shader preset is referencing a Specific UVSet in its parameters.
The reason you're not seeing it is that you have the UVSet installed, so no error. But the receiver doesn't.
Try:
Before saving make sure the setting on the Surface tab for UV SET is set to DEFAULT UV's and not a specific one such as the one mentioned.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Ok, I have a set of Iray shaders I have made. What is the way to save them so a data callback of the prop doesn't manifest when loading the shader by end user.
I used a bowl prop, made my shader with my images for diffuse channel tweaked dial settings in surface menu, saved as shader preset, When I tested it myself, it works fine, on any surface. When another person uses it, it gives a popup saying datapath to the prop used is not located.
So my question is how do i save it to where it eliminates the callback for the prop used? The shader isn't meant for a certain prop, it is meant for any surface.