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New Poser Users Help F.A.Q (Last Updated: 2024 Nov 25 2:14 pm)

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Subject: Not really new, but returning to Poser 11


Ragtopjohnny ( ) posted Thu, 15 June 2017 at 12:13 PM · edited Sun, 10 November 2024 at 2:13 PM

Hey all....

Just upgraded to Poser 11 after a couple of years Hiatus. I noticed it has physical rendering now. Does that man it will be like Reality for poser with its renders with Photographic texture results, and does that also mean now that I have to hide lights from view for the lights showed in Reality when they were visible.

Thanks in advance everyone, finally have a good computer again for developing for poser so getting back into that. :)

 

Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/

PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.

 


RedPhantom ( ) posted Thu, 15 June 2017 at 1:53 PM
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It does better quality renders, but not quite like reality. And of course, you still have to know what you're doing. If you're familiar with Blender's Cycles, it's very close to that. Even if you don't use Blender, you can look at Blender tutorials and material samples to guide you. Renders take longer that Firefly but not as long as reality and it doesn't keep going forever until you stop it. Lights themselves don't show but they will show in reflections. You may see a dot for a point light or a rectangle for an area light Similar idea to reality's mesh lights). I don't use spots much to know what they leave and infinite lights don't show in reflections. Here is the same scene rendered in firefly, superfly and realty respectively. The shaders and lights were adapted to the best of my ability to each render engine.

render engine samples FSR.png


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