Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 6:51 am)
I think the politically correct answer would be. Render 100% Realistically with in 5 minutes. Bent Realistically.Look Realistic n be anatomically correct.
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Artist that will fight for decades to conquer their media.
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Khai-J-Bach posted at 6:05AM Tue, 18 July 2017 - #4310063
A known, certified, height.
Hate the damn guessing....
Latest version had a measuring tool. Don't know if it's pro only. I use it all the time.
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I use Poser 13 and win 10
My requests will probably never be answered. I ask them all the time. (even submitted them formally) Mostly I'd like improvements to the hair room tools. And a collapse feature on all collapsible lists, like the hierarchy menu.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Poser Unimesh - subdividable without breaking or collapsing at joints.
Lowish polycount so that it's easy to morph into our own characters - or provide a low res figure obj for content creators.
Mesh should have enough poly for realistic muscle definition but figure must be able to do thin / skinny realistically.
reasonable attractive default.
nice expression morphs. Some like the extra bones with selectable facial tiles - me i prefer morph dials. Or even have the extra bone tiles linked to an offset facial rig diagram.
nice teeth - rather than tomb stones
Arm / Leg - lower, raise, side, bend etc - set as master dials in the body.
Good set of body / face morphs upon figure release.
Actually my list is going to get really long - really sorry - to sum it up - I want a new male figure and I want it to have all the new features and be amazing
RedPhantom posted at 8:30AM Tue, 18 July 2017 - #4310074
My requests will probably never be answered. I ask them all the time. (even submitted them formally) Mostly I'd like improvements to the hair room tools. And a collapse feature on all collapsible lists, like the hierarchy menu.
I want those too but unfortunately I can't control what happens in those areas.
May I ask why a new figure? I know a lot of people don't like SM figures, but Paul and Pauline are merchant resources and can be used so why not? Currently Pauline has 14 characters for her and a small but nice wardrobe. Since everyone believes in the one figure rules concept why make another one with o support?
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
@Richard60 - Because Paul and Pauline need so many modifications to their mesh, rigging, UV maps and everything else about them that by the time it's finished (properly) it would be an incompatible figure with the content that currently exists anyway.
@oldingr - the only people that can legally do that is daz.
Ditto RedPhantom. I don't need any new figures. Posette is sufficient. Just collapse the damn hierarchy.
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Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
AmbientShade posted at 11:59AM Tue, 18 July 2017 - #4310082
adzan posted at 8:32AM Tue, 18 July 2017 - #4310078
Actually my list is going to get really long -
No limit on post length. The longer the better, lets hear the ideas.
Ok few more from me - having to dash in and out as real life today is rather beastly.....
auto muscle flexion but allow it to be turned off as I know some don't like it automatic (morph injections is one way to go i suppose for the on / off as Poser 11 does these now).
eyelid bone linked to eye rotation - but allow it to be turned off (see previous).
Nostrils, nose, ears and nails can be flattened / smoothed (for comic book creators).
Must be able to scale correctly.
Imported morphs must be able to work correctly with the auto adaptable rigging feature in Poser 11.
On a Male figure don't make the bulge part of the default shape - include a morph if required - My reasoning behind this - it's easier to set up the clothing without that hump. (well that's my excuse and I'm sticking to it - not sure when the bulge thing became popular but I think it looks yucky! lol).
When the arms are raised above the head - hopefully with a master dial under Body - the ribcage, pectorals and nipples should raise and the armpits should turn forwards automatically - it's a bug bear of mine that even modern figures armpits point sideways when the arms are raised - grumpy face.
master dial on body to move the legs into the sitting position. ( all the master dials for the arms and legs I've mentioned are just for convenience rather than necessity - plus I'm lazy )
AmbientShade You ask what's wanted ,not what's actually possible ;) adzan n I might be reaching just a bit. but if you want your meshes to be accepted there half to be 100% Realistic.
Is all Poser characters merchant recourses guess that's the same as open sores. Can we re work Poser characters n give away or resell for Poser or Max ?
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The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
My pet peeve is with the library, search / locate feature.
You do a search. You find what you want. You click on it choose "locate". It takes you to the directory tree. You scroll down to the blue highlighted item. You are happy. You click the arrow for that item and blammo, you are back to the last item you were at previously. Huh? You are not happy anymore.
So you scroll again and if you happened to click something by accident, you have to go back to the search, click locate again, then scroll, then find and then when you get bounced back to your previous selection AGAIN, you carefully scroll down and click the item again and it's selected. Makes me crazy!!!
RorrKonn posted at 11:59PM Tue, 18 July 2017 - #4310128
AmbientShade You ask what's wanted ,not what's actually possible ;) adzan n I might be reaching just a bit. but if you want your meshes to be accepted there half to be 100% Realistic.
I think most of what I've mentioned is doable - I've tried to stay away from things that Poser can't do - hey Geometry grafting in Poser instead of geometry swapping would be fun I suppose but I'd rather Smith Micro made a new Hair Room.
As long as the new figure is made well and set up properly to start with then the extra bits will fall into place naturally.
It's easy enough to add master dials for the utility poses I use regularly and I'm going to have to make my own morphs anyway because no one sells the stick insect men with poofy lips that I like to dress up and call art
Richard60 posted at 11:42PM Tue, 18 July 2017 - #4310089
May I ask why a new figure? I know a lot of people don't like SM figures, but Paul and Pauline are merchant resources and can be used so why not? Currently Pauline has 14 characters for her and a small but nice wardrobe. Since everyone believes in the one figure rules concept why make another one with o support?
I don't believe in the 1 figure to rule them all concept.
Why a new figure?
Because if you look at what the vendors actually crank out, they all look like they are siblings. It is very, very easy to look at a promo and know who made the character, because they all look alike. My stories don't actually take place in the backwoods of the southern US, so I need more than 1 figure. I need a wide variety of ages and ethnicities - which is why I am using every single figure I have ever purchased and I simply add new features (weight mapping, subdivision, facial control surfaces, etc) to the legacy figures.
Pauline has at least 30 characters (that's how many I have in my Pauline runtime). I quite like her (and Paul). The only reason they (and Dawn and Dusk) haven't replaced the DAZ Gen 4 figures in my runtimes is because we lack a wide variety of ages and ethnicities for them.
AFA what I want in a figure:
Prefit support (for clothing conversions for the fitting room) - because we know the vendors are hell bent on ignoring all non DAZ figures.
Hair Control System Module (for hair) - because we know the vendors are hell bent on ignoring all non DAZ figures.
Texture Transformer support (for skins) - because we know the vendors are hell bent on ignoring all non DAZ figures.
A good selection of Morphs (for character development) - because we know the vendors are hell bent on ignoring all non DAZ figures.
Face Room support would be nice - I know most people don't use it (because they limit themselves to the DAZ figures), but I have found it quite useful.
Shoes - we need a wide variety of shoes - because we don't have a good shoe conversion program for any non DAZ figures.
Deecey : So I could rework Paul and Pauline n give away or resell to Poser ,Blender , Maya etc etc ?
adzan : With OTOY n Substance we have the tools to Render Paul and Pauline in realtime 100% Realistically in Poser. If we could only master the tools.
We all have the tools to make are own characters but we don't .there's a very great distance from possible to feasible.
ssgbryan. at the very least 1 female n 1 male. I think about 5 to 10 basic meshes for males n about 5 to 10 basic meshes for females is best.
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The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
AmbientShade : I know your a wicked CGI Artist n I mean no disrespect buy this comment but I think you alt to put together a 3D crew. recruit Mr. Shadier himself n Joe Public n sixus1 n the ones that have master certain aspects of 3D or Poser.
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The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Don't want to many cooks in the kitchen lol - I think as long as he has honest people who will tell him when something sucks he seems to be doing ok hehe.
But yea everyone needs a good group of people around them with knowledge, a good set of beta testers, amazing artist on-board who want to make content
My philosophy is that Poser is an artist's tool box, just like ZBrush and Photoshop. The figures and content in Poser are just like the brushes in photoshop and zbrush - tools in the tool box. Everybody doesn't use the same brushes or color pallets in photoshop. They make their own or buy them from other people. So why should we be expected to use the same content in Poser? Variety and choice is a good thing. Different artists have different styles and ideas for the kind of content they want to make and use, and some content fits their particular style better than other content does. So the more of that content that's available, the more choices and variety we have.
A really good Boxers face morph with broken nose and cauliflower ear lol - yea I know that's very specific and someone will nick it before a new figure comes to market.
With the face I always liked a good mix of general face morphs but also like the named characters.
Large sets of morph packs ie Daz David muscle morphs - not individual characters morphs like Genesis 1to8 (not much bang for your buck).
A poser figure with perfectly bending joints ,attractive out of the box etc etc. means very little without major changes to the poser application itself. that will make content development easier and get top class vendors on board. Or at the very least have a poser version of "autofit" of all previous clothing content&skinmap UV's that is better/faster than the "fitting room"
A new amazing killer figure alone is not going to revive the poser content market any more than an amazing killer app would somehow save the doomed Blackberry mobile platform
One can only blame the default "blandness" of Pauline,Sydney,Alison etc up to a point.
A vibrant ecosystem needs to be developed that includes an affordable ,easy to use host application that offers an easy point of entry for NEW content developers as the older ones who have left will not be returning.
Content Advisory! This message contains profanity
Why does a New Poser figure have to be backward compatible with Previous figures - sod previous figures - they're old, out dated - move on.
A new Poser figure also doesn't have to be Genesis.
Poser has the means to use previous clothing if customers so choose, in fact it has 3 or 4 different ways of getting old clothing onto different figures, it's not overly complicated.
EClark1849 posted at 11:21AM Wed, 19 July 2017 - #4310180
Ambient shade:
Instead of going head to head with all the female figures currently out there, have you considered releasing a male figure first?
I've been developing my figures in tandem. Due to their design I kind of have to. It also helps me work out issues with their rigging that way.
I don't remember asking anything about reviving poser's content market.
If this hypothetical figure with all of the amazing features mentioned here is created, who will support it with NEW clothing,Skins & hair ??
The figures creator??..could work, but history has shown that stand alone figures with a single indivdual source of content tend to have a limited life cycle before taking thier place on the ash bin of poser historyas "real life " can often cause the one vendor to stop producing.
So broad based third party Poser native vendor support is crucial.
But as the the specific question of the thread there is nothing you can add to a poser figure that would make it technologically better that the current POSER NATIVE figures that would not require updating to CORE application to implement.
Better Dynamic hair??.. a core program feature implicit skinning??....a core program feature
A proper IK solver with foot and hand contact for animation???.....a core program feature.
The list goes on.
wolf359 posted at 11:39AM Wed, 19 July 2017 - #4310185
I don't remember asking anything about reviving poser's content market.
If this hypothetical figure with all of the amazing features mentioned here is created, who will support it with NEW clothing,Skins & hair ??
The figures creator??..could work, but history has shown that stand alone figures with a single indivdual source of content tend to have a limited life cycle before taking thier place on the ash bin of poser historyas "real life " can often cause the one vendor to stop producing.
I agree with you...kinda sorta. Myself, if I were releasing a figure, once I had things like morphs, expressions, in place and I felt the gigure was properly rigged, would release it to a few othe select vendors and ask them to make a few items of content for the figure. So I'm probably talking about a long lead time. But that's just me. I'm also a natural procrastinator.
wolf359 posted at 12:12PM Wed, 19 July 2017 - #4310185
But as the the specific question of the thread there is nothing you can add to a poser figure that would make it technologically better that the current POSER NATIVE figures that would not require updating to CORE application to implement.
How many figures have you rigged in Poser 11 Pro? Do you even know what it's rigging is capable of?
Just like anything else it all starts with a solid foundation. A well designed figure begins with a well designed mesh. When your mesh works with you instead of against you, you can do a lot with it. Even in Poser. If your mesh is flawed then the rigging will be flawed. You don't build a house on quicksand.
Thanks adzan. I am building a male figure. Actually he's built, he's just in the process of being rigged. Along with his female counterpart. Let's not bring daz into this please. Genesis is a nice figure and DS has some nice features, but I still prefer Poser, as do many others, and Poser figures and content is what this thread is about. Would like to keep it that way.
The biggest issue I see is getting the vendors on board.
If they are aggressively uninterested in learning any post Poser 7 feature, what is your plan to get them on board?
The whole reason I listed the items that I did was that based on what I have seen since 2004, vendors are aggressively uninterested learning how to USE any feature in Poser. Even today, vendors still use a Poser 7 workflow.
RedPhantom posted at 9:58AM Thu, 20 July 2017 - #4310071
Khai-J-Bach posted at 6:05AM Tue, 18 July 2017 - #4310063
A known, certified, height.
Hate the damn guessing....
Latest version had a measuring tool. Don't know if it's pro only. I use it all the time.
Problem is, still not a definite as it were. I'm thinking like 'the figure is 5ft 6inches.' from the creator. Something that is not open to arguing with....
It's Art imagination n what ever you say her height is .Poser ,DAZ.Marvel ,DC and every one else -anime uses the golden main .characters are 8 heads tall. n some have over sized eyes Vicky. try fitting Vicky in to a correctly measured Lamborghini .her long legs n short torso just don't work well at all. if you stood Vivky or superman next to a real person they would be 4 feet 8 inches tall. but there unrealistically ratios makes it seem there very tall the magic of Art.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Khai-J-Bach posted at 4:45PM Thu, 20 July 2017 - #4310281
But to put things into perspective, V4 is roughly 6'2" tallaccording to Poser's measuring tool.
Victoria 4's height in DAZ Studio comes to 5'10.5". DAZ made both so I consider this her 'official' height.
See my point? Makes making accurate buildings soooooooo much fun..
Actually 5'2" sounds kind of short to me. V4's height has been estimated before and I think she's around 6' 1". Of course you could just ask Chris Creek at Hivewire.
The RED wireframe box around V is depth 1 foot ,2 feet wide n 6 feet tall. it works for me. but as you can see her ratio n long legs are something to be considered.
AmbientShade if I remember correctly you use the golden main also ? So your meshes will fit in cars same way.
Roxxie is the shortest mesh.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
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I asked this a few years back but things have changed a bit since then, Poser has had new features added, there've been new people come into the Poser scene, etc., so I think it's safe to ask the question again.
What would you like to see in a new figure? What are some of the key features you like in the existing Poser figures and why?
I'm interested in hearing opinions and ideas, just please keep it civil. This is entirely about Poser figures.