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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: Some general questions about products Vue'ers might want?


forester ( ) posted Sun, 12 August 2018 at 3:31 PM · edited Wed, 04 December 2024 at 5:24 PM

Hello Folks!

Lately, I've been modernizing and posting a bunch of Vue items for the Store here. Trying to broaden and deepen Renderosity's Vue offerings in those areas I know something about. (Except for trees - really not wanting to make trees after 35 years in the woods. Am avoiding them like the plague.) Been working on nautical and ocean stuff, old rural Ireland, traditional Arabian, some Space stuff, and of course, anything to do with water, fountains, pouring wine and other liquids.

I'm trying to create some things for the Rendo Vue community that we can be reasonably sure won't become available at 3D Cornucopia, whenever that comes back on line. Stuff like paintable Deep Sea Ocean Waves, and the brushes that can paint stuff on them. Two examples shown here. (One set of EcoPainter ocean objects should be in the Store this coming week. The first package of brush items includes just one "foam" brush because I don't know if anyone is interested or not in being able to paint foam wakes, bow sprays, blowing wave caps. Let me know if there is any interest.)

This Vue community seems somewhat small, and so it would be easy for me to build things that might be of special interest to its members. Are there things that any of you would like to have, that you haven't been able to locate elsewhere?

I would like to exclude Vue plants from this list because Tony Meszaros (Realms Arts) is a personal friend, and I'd like to leave that market strictly to him. (Not to mention that he is excellent at plant making - a true "Master".)

So, does anyone have a "Wish List" of items they'd like?

StandardSeaSurfaceSeagulls_800.jpg

StandardSeaSurfaceFlower_Pic1_800.jpg



martial ( ) posted Mon, 13 August 2018 at 11:22 AM

Seems good .Using Vue infinite 2016, i am not sure i really undrestand your '' brush'' concept Do you mean brush presets for using inside Vue ecosystem?


arrow1 ( ) posted Mon, 13 August 2018 at 3:35 PM

Water please and boat wakes that can be animated and attached to and move with a ship or boat.I always find it hard to animate these in Vue Infinite 2016. Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


forester ( ) posted Mon, 13 August 2018 at 5:02 PM

Sorry, unfortunately we will never be able to animate boat wakes and most water (fountains and waterfalls) in Vue. The reason is that the number of polygons and vertices changes as water falls, and boat wakes form. Vue animation technology (like that of most 3D apps) believes that the position and orientation of polygons and vertices change during the course of an animation, but not that new polygons are forming (and being deleted) at each animation step.

So, Vue's particle technology is what is used for "moving liquids" as well as other things. It is possible to create a seemingly animated boat wake by using the particle system. Something you can do for yourself. You create an emitter of some appropriate kind, and animate it's movement. Specifically, you animate a boat, and also animate the movement of the emitter so that it seems like it is moving in tandem with the stern of the boat. (In Vue, you cannot attach an emitter to a moving object. Perhaps, we should make a request for this in a future release.) For water fountains, you create an emitter pointing up into the air, locate it in a suitable place on the fountain, add some gravity, and that's it. For waterfalls, you position an emitter at the top, maybe hidden in the stones at the top, add some gravity, and get out of the way to avoid getting wet.

I will concede that animating a boat wake is difficult and tricky in Vue - takes some practice. And maybe I can help with this a bit. I'll look into it.

But, this is the technology to use - the Vue Particle System.



forester ( ) posted Mon, 13 August 2018 at 5:27 PM

About the "brushes"...... OK, so we can use the EcoPainter on solid objects, but not on Vue's "water" because it is not a solid object.

So, to be able to "paint" something like seagulls floating on the water (that's the easy one), or "spray" where a boat's bow is crashing into an oncoming wave (harder), you need a solid water object, and then an appropriate object to serve as the "brush" in the Eco Painter. So, in step #1, I released some moderate height ocean wave solid objects into the Store. In step#2, there is a package of objects for the Eco Painter that should be released into the store, about Weds of this week, I believe.

The package of objects are just some simple objects specifically designed to be loaded into Vue's Eco Painter and used for those solid ocean waves.

For example, there are two relatively low polygon count "seagulls" (with no legs, because they are going to "sit" on the water). Two different seagulls so that there will be a little natural variation. You get the ocean wave of your choice loaded into your scene, click on the Eco Painter, load the "seagulls.vob" into it ("Add Object" button), and then make whatever adjustments you'll need for object scale and density, proportional to the scale of your ocean waves. Then, you just "paint" those seagulls wherever you want on that ocean surface.

Actually, there are three tiny little complexities to deal with. You should click on the "Hug underlying object" to make sure the seagulls sit exactly on the contours of the rolling ocean waves, and you want to limit the direction and size of the seagulls being painted. This is because the EcoPainter, left to its own devices will generate seagulls of random size and random orientation. In the real world, all the seagulls floating in a group on the ocean are pretty much all the same size, and they all will face into the wind - that is, face in the same general direction. (But I explain how to adjust the settings of the EcoPainter to handle these tiny little complexities.)

The reason I put a whole bunch of different kinds of flowers in this first package is because most people spreading flowers behind a boat, in it's wake, are spreading flower blossoms, not the entire flower plant. So, we can't use the flowers that come packaged with Vue because they all have the entire plant. And, looking around, I couldn't find many (or any) pre-existing flowers that had only the blossoms. So, I made some. I made enough of the flower parts (stamen, pistal, anther, petals) for each model so that you could change the colors - creating many more flowers than are actually in the package. Plus the petals are UV mapped, so you can add texture files if you want, and make still more kinds of flowers.)

So, that's basically what's in the first package of "brushes". Not really "brushes" but objects specifically designed to be relatively low in poly count, and readily editable. And designed just to be used to "brush on" objects with the Eco Painter. And just one little generic foam piece that works very well for making "splashes" around buoys, along the waterline of a boat, that splash on the bow when the boat is crashing into a wave, and even a semi-reasonable wake behind that boat. Although this first brush is good for small boats and not large destroyers or tugboats or tankers.

Does this clarify OK ?



forester ( ) posted Mon, 13 August 2018 at 6:00 PM

OK, this is REALLY kludgy - a 30 second paint job, but it shows how you might use the foam brush. CatboatFoamExample.jpg

If I was doing this for real, I'd probably reduce the size of the foam brush, include the semi-transparent water material foam brush object, along with this one that is pure white, and basically do a much more careful job of painting. I'd use the combination of the pure white foam object and the semi-transparent foam object so that the bow of the boat would show through a little more. Plus, it would look more natural to have a mixture of crashing foam and water on the bow. Reducing the size of the foam would certainly look more natural. And then I'd shift my viewpoint of view around in the Viewports, so that I could do a more careful job of painting the bow and that wave top the boat is crashing into. Plus do a much more careful and deliberate job of painting the buoy with the foam bits.

But, you get the idea, I hope (despite my poor, rushed effort here). The painted wake and splashing along the waterline certainly adds a sense of motion to the scene.



forester ( ) posted Mon, 13 August 2018 at 6:02 PM

But, back to the original question... any other thoughts or comments on what might be useful for this very special and ancient Vue community at Renderosity?



forester ( ) posted Wed, 15 August 2018 at 9:20 AM

OK, more water stuff coming up. And I'll try my hand at some brute force water animation techniques.



martial ( ) posted Wed, 15 August 2018 at 3:42 PM

Thanks Forester Now i know more about the products you want to design Interesting!


arrow1 ( ) posted Fri, 17 August 2018 at 4:55 PM

Forester,Will your products be available here at Renderosity? Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


forester ( ) posted Fri, 17 August 2018 at 10:40 PM

Yes, all Vue products here, exclusively. No where else. I like it here.



arrow1 ( ) posted Tue, 21 August 2018 at 4:19 PM

Forester,When will your animated water techniques be available in your shop? Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


forester ( ) posted Wed, 22 August 2018 at 11:12 AM

Hello Arrow1!

It will be more than a week, at least. I have a little freelance job to do right now. Thank you for asking!



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