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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 24 5:53 pm)



Subject: Stick figures


drafter69 ( ) posted Fri, 26 October 2018 at 4:09 PM · edited Fri, 03 January 2025 at 4:21 AM

Does anyone where I can purchase these type of figures that I see people using to illustrate the various poses.Thank you stick figures.jpg


hborre ( ) posted Fri, 26 October 2018 at 6:53 PM

Those figures are the actual models available in DAZStudio except that they are tinted one color. I believe someone released their tint colors at ShareCG for free. Red and blue are among the offered colors.


drafter69 ( ) posted Sun, 28 October 2018 at 2:06 PM

hborre posted at 2:05PM Sun, 28 October 2018 - #4338287

Those figures are the actual models available in DAZStudio except that they are tinted one color. I believe someone released their tint colors at ShareCG for free. Red and blue are among the offered colors.

I searched all over ShareCG without any results locating the tint colors.... anyone have any suggestions???


hborre ( ) posted Sun, 28 October 2018 at 6:22 PM

There used to be a white clay color at ShareCG but that has disappeared. Don Albert did create shaders of various tints here on Renderosity back in February but that has disappeared also. Your best bet, load your model into DS scene, remove any texture maps associated with the figure, select all body parts and apply a tint to the Diffuse Color under the surface tab. Use a high diffuse strength, set your ambient color to black and reflection color to white. All other settings should be zeroed. Or you can load a model and apply any Library surface shader to create a uniform look.


Razor42 ( ) posted Sun, 28 October 2018 at 6:39 PM · edited Sun, 28 October 2018 at 6:43 PM

Here you go if you want a one click option.

https://www.dropbox.com/s/vy0mln2mfg23zby/DA%20Red%20and%20Blue%20Figure%20Shaders.zip?dl=0

Built from the default Iray plastic Shader. Just unzip into your Shader Presets folder in your DS library. To use, select the object and required surface(s) and apply the required shader preset through content library. Modify Base Color in Surfaces for variance in color.

PlasticShaders1.jpg



jestmart ( ) posted Mon, 29 October 2018 at 9:05 AM

You could have done it yourself. When you create a primitive in Studio it has a basic grey shader (in the beta the shader is specific to the render engine currently selected). Pick the primitive and it default surface and save a Shader preset that you can apply to any other object and its surfaces.


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