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Subject: Camera Movement


Taylor-Made ( ) posted Mon, 04 February 2019 at 5:44 PM · edited Sat, 16 November 2024 at 8:47 AM

Got a spaceship from a third party source so it's set up differently than I usually do it. I want to do an animation of the ship flying past the camera, but the camera always turns and faces the spaceship as it goes by no matter what I try. I'm new at this (animation, at least) so is there a way to lock the camera so it doesn't turn with the object, just remain motionless during the pass by? I'm assuming there is some setting that will accomplish this. I also notice that although the camera moves, the rotation doesn't change in the transform box. What am I missing here?


Lobo3433 ( ) posted Mon, 04 February 2019 at 7:03 PM
Forum Moderator

Not knowledgeable enough about animations in Blender but if not mistaken the camera will follow the objects path by default I think it has to do with the constraints in the objects path are on by default that will make the camera follow the object perhaps that is where you might need to look to stop it from happening

Lobo3433

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dweomer ( ) posted Mon, 04 February 2019 at 8:06 PM

Have you tried constraining the camera to look at an empty at the Ship's start origin, rather than the ship itself?


dweomer ( ) posted Tue, 05 February 2019 at 10:36 AM

(change the "track to" constraint on the camera to an empty parented to the ship and leave it where you want your focus to be)


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