Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 1:04 pm)
Attached Link: http://www.uvmapper.com
Pervers is correct. The group tool will do this for you. But be aware that when you use the group tool. It takes the geometry for the part you are working on. And put's it into the .cr2 file. That can mess up People using the ProPack and riddle the figure with holes. UVmapper can do the same thing as the group tool. And it won't move the geometry to the .cr2 file. ScottAOui, je penses que tu devrais utiliser UV mapper :). Tu charges ton modele (si c'est posette : RuntimeGeometriesnewFemaleNudeHifemaleNudeHiP3) ensuite tu selectionnes les parties auquelles tu veux attribuer un nouveau matiel (tu peux aussi faire Ctrl G et choisir head, le seul proble avec cette mhode c'est qu'il sectionne tout ce qui fait partie de la mesh head, donc par exemple les cils, sourcils, etc...)puis tu choisis edit -> assign -> to material et la tu tapes le nom du matiel que tu veux crr. apr tu as deux solutions : soit tu sauve ta mesh sous le me nom mais c'est un peu embant car la modification aura un effet sur les modes existant. sois tu choisis un autre nom mais alors il te faut crr un nouveau cr2 pour ta nouvelle version de posette :( J-L
You don't need to separate the head and body skin, nor do you need to remap or regroup anything. Just find the templates (they are on the original CD somewhere) or make yourself one with UVMapper, put your head texture on where is shows the head, body on the body, and so on. Poser will figure it all out when you tell it to use the new texture. Forgive me if Abraham told you the same thing, I don't do French!
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hi everybody! I would like to know how separate head and body texture.In the material box there is only skin,eyes, nipple,etc... but where can i specify head and body?? I would like to create a head and skin texture but HOW!??? Thank you a lot to help me :)