Thu, Feb 13, 3:21 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 13 3:05 pm)



Subject: question for vicki 2 regarding morphs distrubution


TRAVISB ( ) posted Sat, 12 May 2001 at 1:44 PM · edited Thu, 09 January 2025 at 5:58 AM

Ok read the post below that said you use pose files if you sell or give away characters if thats the case no one in their write mind would buy what you already have i thought the reason for having characters was to add to them by giving new morphed geomotry and the only way to do that is using the cr2 and or morph target but since the cr2 arent aloud to be distributed for v2 couldnt you just morph a v1 with a v2 target and then morph it again and distribute it as a v1 cr2 ? i think daz just opened a can of worms for people sellling here


Colm_Jackson ( ) posted Sat, 12 May 2001 at 2:09 PM

Travis... To answer the question you left on my image in the gallery: The morphs will have to be distributed in Syyd's new product as sqeezed .obj's. She has spoken with Chad Smith about this and he has confirmed with her that that is the only way these MT's can be distributed. You can not open a squeezed .obj in a modeling app and retrieve the geometry. Although the pose solution is adequate for distribution of certain face and body info, it falls short when coustom MT's are used. I,e morphs made with mags or in modeling apps. Although, i love this new Victoria, there are certain changes that work great when you use them but don't work if you spawn a morph on the head, export it as an .obj, squeeze it and bring it back onto the head of V2. Things like the 'Eye Depth' MT, a cool morph but it takes the eyeballs back and forward in the head along with the face. The eyeball info doesn't go into the spawned, squeezed and reimported MT. I could have missed something in all of this but it is just what I appear to have learned in the last few days from using V2... Colm...


TRAVISB ( ) posted Sat, 12 May 2001 at 2:17 PM

Thanks i hope i didnt upset you i did like your morphs i only asked to see if you knew anything what i was sayiong is basically couldnt you just have taken the morphs you made and distributed them as a v1 cr2 since v2 is basically just a morph once you morph here its a whole new morph ?


black-canary ( ) posted Sat, 12 May 2001 at 3:18 PM

Colm, you have to export a morph for each eye as well when you move the eye depth in the head (I do this with magnets a lot). As for magnet morphs, I know a pose file won't include those, but you should be able to do the usual thing of using the magnet, spawining an MT, and exporting the MT. I wasn't sure about the ethical side of distributing an OBJ MT because you could dial up a nice vic face or body morph from vic2.0, export it, and sell/give it to people who only have V1--wasn't sure if DAZ would allow that. Mary


Colm_Jackson ( ) posted Sat, 12 May 2001 at 5:17 PM

Travis, you didn't upset me at all... No problem. I see your point but i am not so sure it would be very ethical as the morphs that made it would be the new morphs from V2. It is something that Daz would have to clarify. Mary, That is something I did think about. I feel that when you are distributing a product, espesially one that is for sale, it should be made as simple as possible. It would bassically just be a 'Z' translation thing. I think it may be easier to just tell the customer to minus each eye by 3 or something. Off the top of my head I would say that if the morph has been squeezed so as you can not make any geometries from it, it might be ok, but... then again, you could just load the squeezed obj onto V1 and export the geometries... You could be right... Colm...


rbtwhiz ( ) posted Sat, 12 May 2001 at 8:51 PM

Colm, Mary,
The movement of the eyes whilst adjusting the eye depth/width in the head is done via an advanced form of cr2 manipulation. Specifically, something I made public a while back, ERC (Enhanced Remote Control). These particular channels are using a 'method' I've dubbed MCT (Morph Controlled Translation). These adjustments require no, zero, morphs in the eyes to accomplish (and they keep the centerpoint where it should be so the eye rotates in a predictable fashion). As such, spawned morphs for the eyes... will do nothing with regard to their x/z translation. You would need to manually edit (Poser doesn't currently offer a way to do this internally) the cr2 and add the code referencing your new morph, yourself.

If DAZ would have kept it as 'simple as possible', V2 would not be as versatile as she is. There are too many behind the scenes things going on (in the cr2) to have her any other way. V2 was built with the user in mind, not necessarily the creator (although creators semi familiar with some of the more advanced techniques should have no problem figuring it out).

-Rob
rbtwhiz.com


Colm_Jackson ( ) posted Sun, 13 May 2001 at 9:07 AM

Rob, thanks for the explaination of what is actually happening with the eye morphs. I knew of your ERC and MCT but I never clicked that it was something like that controling the eyes. Editing cr2's is something I have never really got into apart from the simple things like changing references to textures and .obj's. I am looking forward to the book as this is an area I feel I am ready to explore. I agree V2 is incredibly versatile. I don't actually use posette much any more. Thanks again, Colm...


rbtwhiz ( ) posted Sun, 13 May 2001 at 7:15 PM

Colm,
Your welcome. When you decide to dive into cr2 editing/manipulation, you'll find ERC can be the vehicle for soo many things. I've yet to find its end. Just when I think I've found a limit... I find another way around it (just takes a bit to clear my head so I can start from a different angle). At times it can be very frustrating, at others... very rewarding. Either way, once you start, you'll be hooked.

-Rob
rbtwhiz.com


Jaager ( ) posted Mon, 14 May 2001 at 4:36 AM

I have mentioned this twice - but not even a nibble: Joint-controlled-joints on major Vicki joints? I know JCJ is one of your concepts, but this has an impressive effect. Buttock:Thigh Abdomen:Chest Collar:Shoulder Neck:Upneck:Head The first one is the control. Reverse this and the blend with the central group does not work. The first three are 1:1 but the neck is 1:0.7:0.4 and the force limits should be "4". The sensitvity needs to be 0.5 instead of 1 and 0.3 for the neck to boot. Millie's JCM still work and the joint movements look more natural. The main drawback is that standard poses do not work as intended, but a lot of them are really strange - (a negative bend on the abd and positive on the chest?) I think this has real possibilities for animation.


Jim Burton ( ) posted Mon, 14 May 2001 at 8:34 AM

Jaager- If I get what you are saying correctly the prime joint would be the buttocks, does anybody ever bend the buttocks on Vicky? It would be nice if they bent antomatically with the thigh, what would happen if JCJ buttock moved half the thigh bend and then looped back to JCJ thigh bend got subtracted from the new buttock bend so the overall effect would be the same and poses would be work as expected. Or would this make a endless loop and have Vicky spining her joints like a can-can dancer, untill Poser locked up? I'll have to try it, maybe.


Jaager ( ) posted Mon, 14 May 2001 at 12:13 PM

Jim, The multiple directions would just add/subtract and the final move would be the sum. But it would be no answer to recovering poses, the additional control would negate the JCJ and the excercise be made pointless. You can recover the poses by hand - reduce the slave by the value on the master. The problem with this - a lot of the poses are poorly done. You will find poses where the master has a positive bend and the slave a negative one (or v.v.). Taking them apart and redoing them is like watching sausage being made (Soprano sausage at that). Some things you just don't want to know.


Jaager ( ) posted Mon, 14 May 2001 at 12:33 PM

Jim, there is another joint trick that works. You can duplicate the joint channels - as long as the name is slightly different. I had a situation at the shoulder joint where I thought I wanted a JCM to work only when the shldr bent down without the collar bending. The joint rShldr zrot. If I put both the JCJ control and the JCM control on zrot, the JCM would apply when the rCollar bent down. I duplicated rShldr zrot - gave it a different name zrotA and the dial name was "Up/DownA". I put the JCJ on zrotA and the JCM on zrot. It worked like a charm. The limits for zrot would be 0/88 and zrotA -30/20. This means that the arm can bend down 20 degrees too far, but it also means that the rShldr cannot bend up without rCollar. Turns out that the JCM played nice with rCollar bend , so it was not necessary to do the split. This technique could be useful sometime though.


rbtwhiz ( ) posted Wed, 16 May 2001 at 12:37 AM

Dean, sorry... been extremly busy lately with a number of things, some Poser related, others not. I've worked with quite a number of tests durring my development of ERC. Some of which very similar to what you describe. I agree, it lends itself to some great possiblities. It becomes a matter of finding a 'happy medium'... because nothing will always solve every problem all of the time. There will be times that it just doesn't work the way you'd like. What you mention in #12 is something that has been around for a long time... "ghost joints". I don't remember who's responsible for that one, but it was back in the early p3 days. Useful? Yes. When combined with ERC... the possibilities are scary. :)

Jim, loops become unpredicable. Do they work? Not that I've seen. Some will react exponentially, others don't respond at all (possibly due to cancelling each other out) and in some cases cause poser to crash or act oddly.

-Rob
rbtwhiz.com


Jaager ( ) posted Wed, 16 May 2001 at 1:12 AM

Thanks Rob, I have done some experimenting with JCJ figures and poses. 1- standard poses do not produce the intended result on JCJ figures. The values on the slave joints get settings from the PZ2 and from the master. 2- JCJ poses do not produce the intended result on standard figures. The values for the slave from the master are not saved in the PZ2 file. Only the values for the master. I think that if the values for the slave were saved then the result would be double the value on the slave. It would get instructions from the PZ2 and from the master, just as it does when a standard pose is applied. The poses look like they have to be exclusive for each type. The reason for JCJ: I have poses in my library where the lumbar region has a positive bend and the thorax has a negative bend and v.v. Can humans do this? I have examples of this seeming illogic for all of the joints that I made JCJ.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.