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Subject: Blender Cloth


cfpage ( ) posted Thu, 17 October 2019 at 11:56 AM · edited Wed, 18 September 2024 at 10:15 AM

help I have a single cloth mesh, example long sleeved shirt, I want the body top be stiff like leather and the sleeves soft like silk, I know i can make separate vertex groups but how do I do this in one simulation ? using 2.79, have 2.80 but not yet comfortable. Thanks.



Lobo3433 ( ) posted Thu, 17 October 2019 at 11:20 PM
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This is a long tutorial but the creator goes into extensive detail and does also reply to questions if what your looking for is not answered in the tutorial How To Make 3D Clothes and Outfits In Blender 2.79 I hope this helps

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cfpage ( ) posted Fri, 18 October 2019 at 10:38 AM

Lobo3433 posted at 10:25AM Fri, 18 October 2019 - #4367516

This is a long tutorial but the creator goes into extensive detail and does also reply to questions if what your looking for is not answered in the tutorial How To Make 3D Clothes and Outfits In Blender 2.79 I hope this helps

Thanks for respond, link has some good modeling tips I can use later, what I am looking for is cloth room, in poser you have separate dynamic groups, wondering if this was possible in blender. I can do this by chopping off different parts and merging them back, but this reg. mutable animations, was hoping for doing it in one. thanks any way.



infinity10 ( ) posted Fri, 18 October 2019 at 12:04 PM · edited Fri, 18 October 2019 at 12:05 PM

There are some fine tuning controls in the Poser Cloth room which let you designate certain vertices as rigid, decorated, or even completely not drapeable. It may be a case of having to select the vertices of those parts you want for one type of look and applying the settings. In that way, the parts of the whole geometry drape and move a bit differently from each other.

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LuxXeon ( ) posted Fri, 18 October 2019 at 9:19 PM · edited Fri, 18 October 2019 at 9:28 PM

Is it possible to add two cloth modifiers and use different vertex groups to assign different presets to each? I haven't tried this myself, so not sure it's possible. You may need to bake the first cloth cache before simulating the second one.

Edit to say: Ignore my suggestion. It will not work. Sorry for wasting your time there.

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cfpage ( ) posted Sat, 19 October 2019 at 11:01 AM

I use poser cloth room a lot but sometimes, the results are sloppy like intersection, it's good but trying to see if blender can do better it does not have the above mentioned "designate certain vertices as rigid, decorated, or even completely not drapeable" I think I have a solution, for blender, will post results if any one is interested.



cfpage ( ) posted Sun, 20 October 2019 at 10:34 AM

cfpage posted at 10:16AM Sun, 20 October 2019 - #4367642

I use poser cloth room a lot but sometimes, the results are sloppy like intersection, it's good but trying to see if blender can do better it does not have the above mentioned "designate certain vertices as rigid, decorated, or even completely not drapeable" I think I have a solution, for blender, will post results if any one is interested.

here's my work around, start with a single mesh, say a long sleeved T-shirt for example, next detach the arms form main body. assign+ vertex group to corresponding detached parts (were they attach) run simulation to arms use setting req (silk) when done run body (leather) when finished join parts remove double verts (weld) finished. you can do collars, cuffs ect. theirs wide rang of possibility here. just having fun with blender and poser



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