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Subject: 3dsmax To Blender 2.8 Animation Export - Point Cache To Mesh Cache


LuxXeon ( ) posted Thu, 31 October 2019 at 12:36 AM · edited Mon, 25 November 2024 at 7:20 PM

Point Cache to Mesh Cache workflow example. In this short tutorial, I will show you how to transfer animations from 3dsMax to Blender 2.8 using Point Cache to Mesh Cache modifiers. This could be useful for any Blender user who previously worked in 3dsmax, or Max users looking to render certain animations with either the Blender Eevee or Cycles render engines. If anyone here had ever used 3dsmax or perhaps have access to scenes in 3dsmax which were animated natively with modifiers, this is a quick and easy way to transfer that model and animation over to Blender for scene setup and rendering purposes.

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Lobo3433 ( ) posted Thu, 31 October 2019 at 8:03 AM
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Thanks for sharing the info Luxxeon I am sure this will come in handy for those now Learning Blender who are coming from 3Ds max I will share it to our FB this afternoon 👍

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