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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Exact height for LaFemme ??


NikKelly ( ) posted Thu, 12 November 2020 at 1:10 PM · edited Sat, 04 January 2025 at 12:23 PM

Is there an official exact height for default La Femme, floor to no-hair scalp ?

Inches or cm, I'll happily convert...

I'm trying to match assorted OBJ etc imports, but other CAD programs, MMD etc have wildly different scaling factors. For example, a free DA 11-foot height bar for MMD shows a generic anime MMD figure as 5-feet-2, but I had to scale exported bar's OBJ to 3.50% in Poser for a LaF standing ~5-6...


Boni ( ) posted Thu, 12 November 2020 at 1:22 PM

From Posersoftware and Google: "And since Poser 6, one PNU has equaled 8.6 feet (103.2 inches). Using this scale, La Femme is a cool 6 feet tall.Jan 29, 2020"

Boni



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randym77 ( ) posted Thu, 12 November 2020 at 1:50 PM · edited Thu, 12 November 2020 at 1:51 PM

Poser scale is kind of screwy. Originally, it didn't have an official scale. Though "1 PNU = 8.6 feet" became official with Poser 6, a lot of people kept using the unofficial old scale of 1PNU = 8ft. I believe this is the scale DAZ used, and still uses.

For the average user, it probably doesn't matter, but if you're doing something where it does matter, it's probably best to check. Things like props, etc. may not be the size you think they are.


RedPhantom ( ) posted Thu, 12 November 2020 at 3:10 PM
Site Admin

It all depends on the method you use for measuring scale. Using the measuring tool that comes with poser, she's 6'4" (76 in or 193 cm tall.)


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hborre ( ) posted Thu, 12 November 2020 at 3:13 PM

Most props are not the size scale they should be. The best assessment for prop scaling is to import the object into the scene and adjust the scale until it looks right in the scene. Resave as needed so you won't need to re-adjust later.


EClark1894 ( ) posted Thu, 12 November 2020 at 4:20 PM

I agree with hborre. Just scale it 'til it looks right in the scene.




randym77 ( ) posted Thu, 12 November 2020 at 4:28 PM

The really hardcore types measure a real world example (say, a rifle), scale the prop so it measures at the right size, then save it.


SamTherapy ( ) posted Fri, 13 November 2020 at 1:57 PM

Here's a copy of part of the ReadMe from my SXT 2000 model (on sale in RMP and you should all buy it because it's bloody good :D ) and what I have to say about scale:

Scaling:

Always a contentious matter in Poser; so I hope you find the following information helpful...

I built the models in Wings3d, using one square per inch. Imported to poser and scaled to 1.115%. This may seem like a strange size but it's the same scale as my Dalek freebies, and that scale was derived from Daleks made by Billy-home and Mechmaster, so it does have some precedent.


Taking the above, you could scale your figures - or scenery and props, as necessary - to the appropriate size using a known model that's built to a particular scale. For example, I use the scale of my amp and Dalek models as my base, and adjust other things in a scene so they look right. Mask-Da's guitars, ISTR, are a little smaller, so they get scaled up. If I was making a building with doorways, I'd use the general size of a UK door, which is 2 metres, or as near as dammit 6' 6".

By that reckoning, La Femme is way too big, Then again, V4 is ludicrously tall, too.

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quietrob ( ) posted Sat, 14 November 2020 at 5:15 PM

Definitely. I've had mixed results with scaling but I think I posted a height scale some time ago. Let me know if you need it again. SamTherapy posted at 5:13PM Sat, 14 November 2020 - #4404466

Here's a copy of part of the ReadMe from my SXT 2000 model (on sale in RMP and you should all buy it because it's bloody good :D ) and what I have to say about scale:

Scaling:

Always a contentious matter in Poser; so I hope you find the following information helpful...

I built the models in Wings3d, using one square per inch. Imported to poser and scaled to 1.115%. This may seem like a strange size but it's the same scale as my Dalek freebies, and that scale was derived from Daleks made by Billy-home and Mechmaster, so it does have some precedent.


Taking the above, you could scale your figures - or scenery and props, as necessary - to the appropriate size using a known model that's built to a particular scale. For example, I use the scale of my amp and Dalek models as my base, and adjust other things in a scene so they look right. Mask-Da's guitars, ISTR, are a little smaller, so they get scaled up. If I was making a building with doorways, I'd use the general size of a UK door, which is 2 metres, or as near as dammit 6' 6".

By that reckoning, La Femme is way too big, Then again, V4 is ludicrously tall, too.



TwiztidKidd ( ) posted Sat, 14 November 2020 at 7:27 PM · edited Sat, 14 November 2020 at 7:28 PM

Use one of her eyeballs as scale... it is known the human eyeball is 23.7 mm (sagittal, vertical) ... so stack a bunch of her eyeballs on top of each other and see how many you have... no pun intended lol



SamTherapy ( ) posted Sat, 14 November 2020 at 8:47 PM · edited Sat, 14 November 2020 at 8:48 PM

TwiztidKidd posted at 8:44PM Sat, 14 November 2020 - #4404619

Use one of her eyeballs as scale... it is known the human eyeball is 23.7 mm (sagittal, vertical) ... so stack a bunch of her eyeballs on top of each other and see how many you have... no pun intended lol

Wouldn't work if the eyes are scaled proportionally to the figure. You may get a correct height for the figure but it would only be for that figure and wouldn't relate in any meaningful way to anything else. It definitely wouldn't work with V4, since that model's eyes are disproportionately large anyhow. You'd need a universal scale, based on whatever you had already decided was a correct size for your Poser scenes.

Coppula eam se non posit acceptera jocularum.

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SamTherapy ( ) posted Sat, 14 November 2020 at 8:59 PM

Anyhow, it begs the question... Assuming La Femme is correctly proportioned, why the buggering chuff did Gabe make her so tall? Most women aren't that tall; in fact, most men aren't that tall, worldwide. Men in the UK average 6 feet, in the US, it's about 5' 10". Some North European countries have tall men and women but, by and large (pun not intended), women are generally smaller than men. Imagining La Femme in its default state as being yer average American female, she should come in at around 5' 6" at most.

Now, I'm not a tall guy; at best I was 5' 8", which was, at the time, the lower height limit for UK Firefighters. I didn't join 'em, as it happens, but I was accepted. Nowadays, old age, hard work and poverty have taken their toll and I'm around 5' 5" on a good day. Claire is 5' 8", which is quite tall for a woman, and the lady I was with before Claire was a rare - for a woman - 6' 1", and in her heels, around 6' 6". But, as I said before, that's rare. Mind you, it did mean I got a face full of boobies when we hugged, so it wasn't a bad deal at all. :D

Me point is, though, tall women ain't the usual thing. It's all well and good saying stuff about "Idealized" and whatnot but even artist's canons follow the guide that women, in general, are shorter than men, and men, as a rule are around 6 feet tall.

Coppula eam se non posit acceptera jocularum.

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randym77 ( ) posted Sat, 14 November 2020 at 10:35 PM

La Femme is the same height as Vicky 4. Who is really tall. But I don't think DAZ meant her to be 6'-4". DAZ uses the Dork = 6' tall scale. Vicky 4 is just a little shorter than Dork, so I think they meant her to be under 6'. Maybe 5'-11". Reasonable for a fashion model. There was also Stephanie, who is much shorter.

It's L'Homme who I find freakishly giant.

heights2.png


infinity10 ( ) posted Sun, 15 November 2020 at 2:42 AM

We can set the units of Poser software itself, so we don't have to use PNU.

I have not tried what that would make La Femme or the others, when loaded.

Eternal Hobbyist

 


RedPhantom ( ) posted Sun, 15 November 2020 at 6:25 AM
Site Admin

Changing the units to inches or cm doesn’t change the size of the things in the scene. It changes the controls. The x, y, and z trans change, some of the numbers in the material room change (not how they function but the numbers themselves) and some of the settings in the hair room change.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


TwiztidKidd ( ) posted Sun, 15 November 2020 at 3:25 PM · edited Sun, 15 November 2020 at 3:30 PM

So... I've stacked her eyeballs on top of each other LOL! I used 53.5 eyeballs which are 24 mm each in diameter meaning she stands 1284 mm or 4 feet 2 in tall.

R2.JPG

Maybe I should stop eyeballing her 😄

This was fun though...



hborre ( ) posted Sun, 15 November 2020 at 4:49 PM

You have a little bit too much time on your hands.


SamTherapy ( ) posted Mon, 16 November 2020 at 10:37 AM

Content Advisory! This message contains profanity

TwiztidKidd posted at 10:34AM Mon, 16 November 2020 - #4404748

So... I've stacked her eyeballs on top of each other LOL! I used 53.5 eyeballs which are 24 mm each in diameter meaning she stands 1284 mm or 4 feet 2 in tall.

R2.JPG

Maybe I should stop eyeballing her 😄

This was fun though...

If nothing else, it shows the scaling of figures in Poser is like the proverbial Madman's shite... all over the place.

Coppula eam se non posit acceptera jocularum.

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EnglishBob ( ) posted Thu, 19 November 2020 at 11:42 AM

Time to post this link again:

Scale of Models in Poser

To answer the original question: it depends.


randym77 ( ) posted Thu, 19 November 2020 at 1:52 PM

Great article, and table. No L'Homme, though. He's gigantic.


EnglishBob ( ) posted Thu, 19 November 2020 at 3:12 PM · edited Thu, 19 November 2020 at 3:14 PM

randym77 posted at 3:01PM Thu, 19 November 2020 - #4405168

Great article, and table. No L'Homme, though. He's gigantic.

Thanks! I don't have L'Homme, but I've heard he's a big lad - even bigger than Dusk, anecdotally speaking. With notable exceptions, the history of Poser's figures has been a twenty-year growth spurt.


RedPhantom ( ) posted Thu, 19 November 2020 at 4:12 PM
Site Admin

L’homme does have a size morph dial. He can be made smaller.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


randym77 ( ) posted Thu, 19 November 2020 at 5:13 PM

L'Homme is taller, but Dusk is bulkier.

poserheight.png

From left, Dawn, Dusk, L'Homme, La Femme, Dork, V4, M4.

Yes, you can resize them. I typically make the heads a little bigger. That helps in making them look less tall.


rokket ( ) posted Fri, 20 November 2020 at 4:58 AM

quietrob posted at 4:57AM Fri, 20 November 2020 - #4404604

Definitely. I've had mixed results with scaling but I think I posted a height scale some time ago. Let me know if you need it again. SamTherapy posted at 5:13PM Sat, 14 November 2020 - #4404466

Here's a copy of part of the ReadMe from my SXT 2000 model (on sale in RMP and you should all buy it because it's bloody good :D ) and what I have to say about scale:

Scaling:

Always a contentious matter in Poser; so I hope you find the following information helpful...

I built the models in Wings3d, using one square per inch. Imported to poser and scaled to 1.115%. This may seem like a strange size but it's the same scale as my Dalek freebies, and that scale was derived from Daleks made by Billy-home and Mechmaster, so it does have some precedent.


Taking the above, you could scale your figures - or scenery and props, as necessary - to the appropriate size using a known model that's built to a particular scale. For example, I use the scale of my amp and Dalek models as my base, and adjust other things in a scene so they look right. Mask-Da's guitars, ISTR, are a little smaller, so they get scaled up. If I was making a building with doorways, I'd use the general size of a UK door, which is 2 metres, or as near as dammit 6' 6".

By that reckoning, La Femme is way too big, Then again, V4 is ludicrously tall, too.

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TwiztidKidd ( ) posted Mon, 23 November 2020 at 9:21 PM · edited Mon, 23 November 2020 at 9:31 PM

Her eyeball is 1 inch and that's the new, more accurate PNU... You bring any character you want to any measuring scale u want, any 3D software you want, guess what... if they're human, their eyeballs are always going to be 1 inch... it's the Best constant you'll ever have for humanoid characters.



randym77 ( ) posted Tue, 24 November 2020 at 8:08 AM

TwiztidKidd posted at 8:06AM Tue, 24 November 2020 - #4405625

Her eyeball is 1 inch and that's the new, more accurate PNU... You bring any character you want to any measuring scale u want, any 3D software you want, guess what... if they're human, their eyeballs are always going to be 1 inch... it's the Best constant you'll ever have for humanoid characters.

That's assuming the figure proportions are correct. I think your example shows that they are not.


TwiztidKidd ( ) posted Sat, 28 November 2020 at 7:51 PM · edited Sat, 28 November 2020 at 7:55 PM

G3's proportions are even more out of whack than V4's or LFm... she looks like a bobble head figurine and if you pose her hand close to her face you'll notice her hand is bigger than her entire face or head, not to mention her wrist looks like my ankle lol Some people wanted to import the entire G3 figure in Poser, I only wanted her head for the morphs and textures, so yeah... I did what I have to do to get just her head onto V4's body 😄 It's so much easier if you take her apart and you put her back in Poser lol you can call her FrankenPoserBarbie



SamTherapy ( ) posted Tue, 01 December 2020 at 6:00 AM

randym77 posted at 5:56AM Tue, 01 December 2020 - #4405652

TwiztidKidd posted at 8:06AM Tue, 24 November 2020 - #4405625

Her eyeball is 1 inch and that's the new, more accurate PNU... You bring any character you want to any measuring scale u want, any 3D software you want, guess what... if they're human, their eyeballs are always going to be 1 inch... it's the Best constant you'll ever have for humanoid characters.

That's assuming the figure proportions are correct. I think your example shows that they are not.

Yup. An adult human head is - ISTR - approx 8 inches from top to bottom. by approx 5 inches wide.

Coppula eam se non posit acceptera jocularum.

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RedPhantom ( ) posted Tue, 01 December 2020 at 8:08 PM · edited Tue, 01 December 2020 at 8:09 PM
Site Admin

L'homme isn't really taller than Mike4 or Dusk. He's shorter. He loads scaled up to 110%. Look in the pose controls for the dial.

l'homme size.JPG


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


randym77 ( ) posted Tue, 01 December 2020 at 9:02 PM

I always assumed that was an artifact of LH being a morph of LF. The original LH doesn't have that dial. Just the LH morph dial, which includes the size change.


RedPhantom ( ) posted Tue, 01 December 2020 at 9:36 PM
Site Admin

yes, the original la femme morph included the scaling. I'm sure it was added for compatibility with older clothing.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


NikKelly ( ) posted Wed, 02 December 2020 at 10:48 AM

As the befuddled thread-starter, may I thank every-one who has contributed ?

"It depends..." was the result I'd feared, but that's life...

I download lots of eg MMD and Richard Mandel / DE free OBJ scenes+sets. Mega-poly-counts and import-scaling issues aside, each often has mildly conflicting heights for its seating, door-ways, stairs, ceilings and props. Add a Poser character who may stand anywhere from 5'6" to 6'6" and, V4 or LaF, the scene looks wrong, wrong, wrong. Sometimes iterating entire scene scale by a few percent will suffice. Sometimes XYZ scales need individual treatment. My DA render notes usually include wary proviso, 'Scaled by eye'...

I've acquired 'Balancer' which can 'intelligently' simplify mega-poly meshes. After years of struggling with a CAD program that only supported 'coloured' rather than 'textured' OBJs, and is worse than PP_11 with FBX, I think I've found a replacement. Also, now that P_12 seems to have settled as a stable release, that's on the buy-list, too...

Again, my thanks. N

ps: I'm still hoping P_12.n will add full 'Make Human' FBX rig compatibility....


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