Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
where the windows have long, skinny tris, that's what's doing it. the tris that are close to equilateral usually aren't affected, but ones like the windows often have problems in poser
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I use Poser 13 and win 10
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If I liked the model enough, I'd retopo it and kill all the tris. It may take a while but eventually, you end up with a leaner model that loads faster, takes up less RAM and renders better.
I fucking hate triangulated models with a passion.
Coppula eam se non posit acceptera jocularum.
Sketchup stuff always exports as tris. I only go there for what I need as a last resort. I spend more time fixing the topology than I do with the rest of the scene. I need to learn to model faster
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
You can play around with it in Meshlab (its for editing 3D triangular meshes and other mesh related things ) and try and clean it up a bit. other than that retopo as SamTherapy already mentioned.
https://www.meshlab.net/
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Okay... I had to get the model to see it myself... I used SimLab CADVRter Free Trial I got the OBJ file & the MTL file and this is how it's supposed to look. The dark streaks are the windshield material cutting thru the cockpit shell/frame or the space between. Make the material called "Planetary" invisible. If you download the collada version you'll get the three JPEG files inside you're missing... the textures he covered the ship in... these textures are not reflections but they're made to give that impression.
I set the winshield to be transparent somewhat... and I removed the texture he was using it so now it's plain white and transparent no reflection... the image you see thru it is the cockpit frame, he textured that too the same as the windshield... so if you remove the windshield you have a shell underneath... whatever that is.
So underneath the windshield there's another material
Actually, I removed the textures from the model before I rendered. The dark streaks are just what Poser does with really long, skinny triangles. (And I know I didn't miss any, because I had to go through each material one by one, since they have uninformative names like 1, 2, 3...)
It's a pretty good model aside from that, and the crooked text on the port side. It looks like what's it supposed to look like (a custom shuttle from Star Trek, weird window frame and all).
If detriangulation is your aim, you could try Anthony Appleyard's detriang utility (Windows only though).
It's in freestuff here (although I couldn't get it to download), or on his site at the bottom of this page: http://www.aappleyard.com/3d/3d.htm
It's basic, but faster than using basic modelling functions to merge faces.
randym77 posted at 6:31PM Tue, 29 December 2020 - #4407992
Thanks, rokket, that's very kind of you. But if I understand the license correctly, that would be not be allowed. Modification of the model is permitted, but not redistribution.
Can I get a link to the model?
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TwiztidKidd posted at 9:26PM Tue, 29 December 2020 - #4408924
https://www.google.com/search?&q=sketchup+deltaflyer
... you will need a utility to convert from .SKP to .OBJ
Thanks. I have Wings 3D, Blender and 3DS Max...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
EnglishBob posted at 9:41PM Tue, 29 December 2020 - #4408915
If detriangulation is your aim, you could try Anthony Appleyard's detriang utility (Windows only though).
It's in freestuff here (although I couldn't get it to download), or on his site at the bottom of this page: http://www.aappleyard.com/3d/3d.htm
It's basic, but faster than using basic modelling functions to merge faces.
Interesting. I'd never even heard of it, though I've downloaded a lot of Anthony's free stuff in my time. I managed to download it. It's getting late here and I have to be at work early tomorrow (actually in the office my one day a week on our new pandemic schedule), but I'll try playing around with it tomorrow night.
Rokket, it's not hard to find with that Google search. I didn't want to post a link because of Rosity's rules about linking to other sites.
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A model I downloaded from Sketchup and converted to OBJ using Blender, imported into Poser 11. Most of it looks good, but the front window has dark streaks.
Looks the same in Firefly or Superfly, and normals forward and remove hide backfacing polys doesn't change anything.
It looks like this if I turn smooth polys on:
It's all materials, no textures. Even the text was done by making separate material zones.