Sun, Jan 5, 12:24 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: SAV Gravity hair not rendering correctly


randym77 ( ) posted Sun, 14 February 2021 at 6:13 PM · edited Sat, 28 December 2024 at 4:59 AM

Judging from the shaders, this is a very old product. Any tips on how to adjust them to get rid of the gray streaks I'm getting (Poser 11 Firefly render) ?

gravityhair.png

Here's the Material Room settings:

mrsettings.png

I used Snarly's SceneFixer to adjust the gamma correction on the trans map and adjust the texture filtering, but it didn't make a difference. I tried everything from crisp to none for the texture filtering (the default is Quality). I've also set the shading rate as low as .01, and it didn't help.

What am I doing wrong?


randym77 ( ) posted Sun, 14 February 2021 at 6:16 PM

P.S. I've also trying force show back facing polys and remove backfacing polys. No difference.


hborre ( ) posted Sun, 14 February 2021 at 8:03 PM · edited Sun, 14 February 2021 at 8:05 PM

You need to get rid of the Diffuse node connected to the translucence_color, try connecting the image map directly but I'm not sure if it will still render correctly. Anyway, the dashed line connector indicates that the Diffuse node is incorrectly used in the set-up. Also, disconnect the image map node from the specular_color, that chip is black and the value is 0, it's just saying that the chip and setting is doing nothing.


randym77 ( ) posted Sun, 14 February 2021 at 8:23 PM

Thanks. It does seem that translucence_color is part of the problem. There are also dashed lines connecting to alternate_specular.

It looks better with those removed, but a bit flat. And it seems that was how the hair shades were achieved. The texture map is the same for a variety of reddish shades, and without those nodes all look alike.

Odd that it apparently renders so differently in Poser 10 and below. I did not realize there had been such big changes in Firefly in Poser 11.


hborre ( ) posted Sun, 14 February 2021 at 8:31 PM

Yeah, the big improvement is the recognition of invalid node connections that many users developed as hacks and lack of knowledge. The big complaint at the time with P11 was released was black models with bad shaders.


randym77 ( ) posted Sun, 14 February 2021 at 9:19 PM

And it looks a lot better in Poser 12, bad nodes and incorrect gamma settings and all. This program, man.


SamTherapy ( ) posted Mon, 15 February 2021 at 6:02 AM

Run it through Snarly's EZSkin. There's a section for hair in there and the results are very good.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


randym77 ( ) posted Mon, 15 February 2021 at 6:40 AM · edited Mon, 15 February 2021 at 6:40 AM

Snarly's scripts fix the bad nodes, but the hair still renders incorrectly. I think the shaders that come with the product are unfixable, at least to get the hair to look the way it does in the promo images.

I ended up buying an add-on texture pack labeled as working Poser 11. It was $4. Works beautifully.


hborre ( ) posted Mon, 15 February 2021 at 8:39 PM

That has been a major complaint that Snarly's nodes are not working properly in P12 especially where SuperFly is concerned. Once P12 becomes stable enough to be a 'final' version, we'll see those scripts roll out.


Sunfire ( ) posted Wed, 17 February 2021 at 1:03 PM

Randym77 try using the physical surface node. You will find fewer connections but that's because the physical surface doesn't need them. Fiddle with things and it'll all work out.

Sunfire's Creations


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.