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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
What gets a bit problematic is what DAZ calls "geo-grafting". This is more commonly used in some of the newer DAZ stuff, and should be made possible in Poser somehow as well (but the Poser programmers will have to either implement that directly, or extend the Python interface to allow deeper access to the internals).
And yes, such a converter is 100% legal. Because the converter runs on the user's machine and makes his legally purchased figures compatible to another software (DAZ even advertises that they see converting as a cool feature).
I recall Cage saying geografting was possible in Poser, but I don't recall it it was here or in a now dead forum. It is basically a geometry switch, albeit with a separate figure. It does work on Genesis 1 and 2 figures brought into Poser via the Late Lamented DSON Importer.
As far as conversion goes, it could be a matter of converting one text file format to another. I think the trick would be incorporating all of the morphs referred to in the base .duf file...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."adp001 posted at 1:43 PM Tue, 27 September 2022 - #4445364Geografting is only easy to implement at first glance. But because of the fact that the mesh gets additional vertices (and others may be omitted), the vertex indices do not fit anymore. This has to be corrected in a separate run, so that e.g. morphs, magnets and weightmaps work again.
What gets a bit problematic is what DAZ calls "geo-grafting". This is more commonly used in some of the newer DAZ stuff, and should be made possible in Poser somehow as well (but the Poser programmers will have to either implement that directly, or extend the Python interface to allow deeper access to the internals).
And yes, such a converter is 100% legal. Because the converter runs on the user's machine and makes his legally purchased figures compatible to another software (DAZ even advertises that they see converting as a cool feature).I recall Cage saying geografting was possible in Poser, but I don't recall it it was here or in a now dead forum. It is basically a geometry switch, albeit with a separate figure. It does work on Genesis 1 and 2 figures brought into Poser via the Late Lamented DSON Importer.
As far as conversion goes, it could be a matter of converting one text file format to another. I think the trick would be incorporating all of the morphs referred to in the base .duf file...
Y-Phil posted at 10:05 AM Tue, 27 September 2022 - #4445359
gwp posted at 9:19 AM Tue, 27 September 2022 - #4445353I understand you, honestly, even though there's an upcoming Dawn2 that will very probably be must-have.If someone came up with a version of Poser that could use the newer Daz figures natively, without complicated work-arounds, I would be happy to buy it, because I still prefer Poser's interface to Daz Studio's, but I don't think this is very likely.
But I sincerely doubt that you will simply import a recent Genesis to Poser, from 8 on this will become harsher and harsher, if this will ever possible. Especially with the new G9.
Looking forward to Dawn 2.
Riversoft Arts has a pair of scripts that will allow you to move G8 figures back to the G3 mesh. Lots of folks buy it.
AFA G9 - it's a solution in search of a problem.
I have a large amount of $$ invested in Poser content, both from Rendo and Daz. This a little bit from time to time over a decade. It adds up. A lot is V4M4. I liked the ability in Poser 11 to reduce facets and make groups of static props out of figures. You could make big crowd scenes. I still mostly use P2014, however. A lot is because I am not dependent on Renderosity to keep it from shutting down like in Poser11 and 12. When my Poser11 shuts down periodically I have to scamble. So I "backport" items from Poser 11 to Poser2014.
Why should I continue to buy content if it is going to become unusable in a few years? Shouldn't the software be the reason for artists and vendors to invest in content?
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Why do you think DAZ should care that a competing software is compatible with their products?
For your information: There is a converter to export DAZ figures to Blender. This works perfectly. With all the bells and whistles. Also textures/materials. DAZ thinks it's ok and doesn't do anything about it.
There are two converters: One from DAZ itself and one (IMHO much better and more comprehensive) that is created by the user community (first and foremost: Thomas Larsson).
The converter is a Python script. Written directly under Blender, where there is an even more extensive Python integration than in Poser. Still, you could take the open source software and make a Poser converter for DAZ models out of it, running in Poser. All the hard stuff is already solved, especially the materials which are more or less the same in Poser and Blender (Cycles).
What gets a bit problematic is what DAZ calls "geo-grafting". This is more commonly used in some of the newer DAZ stuff, and should be made possible in Poser somehow as well (but the Poser programmers will have to either implement that directly, or extend the Python interface to allow deeper access to the internals).
And yes, such a converter is 100% legal. Because the converter runs on the user's machine and makes his legally purchased figures compatible to another software (DAZ even advertises that they see converting as a cool feature).