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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Yes. The easiest way is to export them as obj files and in the export options pallet, make sure to check the use full texture path so blender will find the textures. It doesn't do bad with that if the textures are simple. The object will import very tiny so you may want to scale it up.
You can also use fbx if you want to do animations, but I've yet to figure out the export/import settings so it doesn't import all twisted so using an animation sequence from poser may not work well. But once you straighten out the figure, you can animate them if you know how to do that in blender. Aside from simulations, the only animation I've done is a donut.
You can also use poser's strand based hair if you have a style you like. I have the steps in the blender forum. The biggest thing with it is to get poser to export it without crashing.
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I use Poser 13 and win 10
is there a script to export Poser to Blender like DAZ Studio? Or do you just export to Blender? Cheers
Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses. Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.
Unfortunately, you just export. With older versions of poser, there is a script that came with poser that will batch export everything under scripts>partners>dimentions3d> batch im-export. It doesn't work in poser 12 and I don't know which versions included it. It also doesn't include texture paths so you'd have to fix that in blender.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
The original file wasn't compiled, at least not on my system.
So that I've converted it to Python3. It can be launched from within Poser12. I'm not sure what its purpose is, but the problem is the copyright:
Batch Import/Export
===================
Release: 27.10.2015, Version 1.0
Author: Ralf Sesseler / Dimension 3D
home: d3d.sesseler.de
mail: d3d@sesseler.de
-----------
Description
-----------
This Python script provides a batch import or export of several objects into / from a Poser scene in different file formats.
---------
Copyright
---------
All files of this package and their content are Copyright © 2015 by Ralf Sesseler. All rights reserved.
There are no restrictions in running this script. You may not distribute any of these files or derived or altered versions of these files and their content in whole or in part in any form without written permission from the author.
So if you think that we can still give away the Python3 version of the script, I'll share the link.
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sequoia 15.2, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
But if you have the patience, load the file in a text editor and replace all occurrences
print e
with:
print(e)
And replace all occurrences of
except Exception, e
with
except Exception as e
That's all.... volks
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sequoia 15.2, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
It depends on what you expect to do with the figure in Blender. For my part, I'm generally sculpting the figure and move it back to Poser when I'm done. In that case, there are some details in how you move things, depending on what you're exporting.
If you are sculpting an un-morphed unimesh multi-actor figure (from the source OBJ, not as Poser exports), then mainly keep vert order. That makes Blender create its internal native Object in the same vert order which can be used as a morph in Poser (and DS, I think). Assuming you only move verts around, exporting that mesh back out as OBJ can be used in Poser as a morph target.
If it's a figure that's been morphed in Poser *and* you plan to export it (modified or not) back to Poser to use as a morph (say, a Full Body Morph), then it's a bit tricker as Poser's OBJ export does not export a unimesh in the correct vert order. This is due to how Poser splits the mesh when creating the figure from the OBJ. Poser does not maintain a map of how the mesh was split.
I wrote a Blender add-on to help (it's not much code at all :) It takes the original figure OBJ and an un-morphed poser export of the same figure (which is a disordered unwelded mesh) then creates a map. Thjis map is used to take a morphed non-welded mesh and use it to form a copy of the base unimesh into the same shape. You can then sculpt that unimesh in Blender. The resulting mesh works as a morph target in Poser (and maybe DS). The add-on takes about a split-second to do its thing.
Yes there is ! the disappointing part is that it was a plan to publish such a feature a few years ago in the forums. Matter of fact is that some Forum members disliked the idea and started to flame in these threads causing the ones who had the possibilities and knowledge to get banned from renderosity. Guess it was a fear of concurrence, so with the ones who would of already had working bridges between Poser and Blender all vanished with them, so the possibilities expanding Poser to a higher level. I do not believe that the remains of Poser experts would be able to build such a bridge, there Knowledge is to limited and if one would try bringing it back again the same would occur like it already happen before !
From what I know there would even of been the possibilities changing older models with that bridge into wm with just a few clicks the possibilities of models would of been just out of your imagination for poser , might of even caused to raise poser over DS after many years. Irony is that some just dislike such ideas leaving these forums with Hobbyist that make big Bla Bla and allot of hot Air.
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Is it possible to export Poser figures to Blender? Cheers
Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses. Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.