Forum Moderators: nerd, RedPhantom
(Last Updated: 2024 Dec 15 8:29 am)
Adding thickness to dynamic clothing is very tricky. Moste of the time the back of the clothing will poke trout the front of the cloth. If I am adding thickness to a clothing, I am only adding a very small area at the border.
When you say “some angles look off due to the mesh being thin” what do you mean by that? A screen shot of the default would help me to see what happens.
I had the same outcome on one of my lingerie pieces. As far as I understand it, the problem is that the mesh is to small for Poser to calculate it as intended. I solved this by using a texture map and a transparency map on a mesh with more geometry and broader strings. This method unfortunately only works for clothing items you created yourself.
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Hey everyone
Im hoping to get a little advice/ information about using cloth in cloth room. I know the basic setup for cloth, but some angles look off due to the mesh being thin.I was wondering if there was a way to add thickness to cloth?( leather, rope, or jacket type of thickness). Thanks for the help.