Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 21 7:10 pm)
That would be me. Open up grouping tool and line up the arm to camera view where you want the tat to go. Type in a new group name and select the polygons that cover the area of the tat. Then click "create perspective UV's" then assign material. Should work from there. be sure to texture the tat on the same color as your body texture map to avoid edges. -WTB
Attached Link: http://silvermage.net/3d/buckrogers/squad1.jpg
Tattoos, shoulder badges on clothes, and anything else like it: all run into the same problem :: in stardard Poser figures the front and the back of the body including the arms are in T layout and the arm is divided into front and back and a shoulder badge is impossible because of mapping distortion around the shoulders. That is why in my models each arm is texture-mapped in one piece, vertical, split along the underside only, and thus shoulder badges are much easier (see attached link, Sea Patrol men sorting out some unauthorized scuba divers).With patterns round the wrist, as with "scrambled eggs" on naval officer uniforms, there is another problem, as that area gets twisted when the wrist twists in Poser models but not in eal people.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Does anyone know how to do this? using a plain texture map is impossible to line up.