Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Attached Link: http://www.renderosity.com/messages.ez?ForumID=107&FAQ=Y
Applying Textures to 3D Models in Bryce First if you have the Animation Controls open, you will need to click the globe on the bottom righthand corner to toggle to your Selection Palette. On the Selection Palette at the bottom of the screen click the arrow thats next to the small square gradient filled icon. Scroll up to Select Meshes, from here you will be able to select every single texturable mesh in any props you have loaded. Of course this can get confusing at times. I find it best to select your first mesh from the list then click the "A" and give that part a name. That way as you go down the list, you know which pieces you have already applied textures to. To apply textures, First click the arrow next to where it says EDIT at the top of your screen. This will open your Materials Palette. In the Materials Palette simply choose a catagory and select a material to use. Click the Exit checkmark at the bottom and repeat the process for each object part of the model.Attached Link: http://www.buckrogers.demon.co.uk/3d/getlwtex.zip
My utility GETLWTEX translates Lightwave models into .OBJ + .MTL mode preserving the texture mapping as far as possible. This works for projected-on mapping, not for the very new sort of Lightwave mapping that specifies UV coordinates like .OBJ format does.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
When I use a Lightwave model in Bryce they are imported without textures... And in most of the cases I don't know where these textures go... Any way of texturing these models properly? Tomi