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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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Subject: quick character question


Darkworld ( ) posted Tue, 26 June 2001 at 4:21 PM ยท edited Thu, 01 August 2024 at 11:18 PM

ok... i think i finally have the hang of what to do for external geometry; just a couple of things i want to clear up real quick. 1) i was told that when you take a cr2 with internal geometry and text edit it for external, that you delete the rsr file. ok, so you have the picture of a shrugging guy instead; so how do you get a new rsr? if i add it back to the library in poser (thus letting poser generate a new cr2/rsr) wont it just include the geometry all over again? the second thing is, if i have lost my original obj that i created in rhino for the figure, is it ok to export the obj from poser to be used for my geometries folder? thats what i did today and after thinking forever it said the file being read is "not a poser file". im sure i did the pointers perfectly. when you export as obj perhaps you need to check or uncheck specific options? if can ever figure out these two things i think ill finally be able to sell something on Daz =P thanks!!


JKeller ( ) posted Tue, 26 June 2001 at 5:25 PM
  1. There are two types of .rsr files. The first is a thumbnail. You'll find that located in the same directory with the .cr2, you don't need to delete this. The second type is a resource file that Poser uses to load geometry quicker (I think because it's binary rather than asci text?). You need to delete this whenever you make changes to the .obj. This one is named the same as the .obj file (but with the .rsr extension) and is located in the same directory. 2) Yes you can re-export the geometry out of Poser as an .obj. You will want to make sure the figure is in a zero'd out position first. Turn off any IK chains you have set, open the Joint editor and hit the 'Zero Figure' button. Check the body and hip to make sure that x, y and z trans are all set to 0.000. Finally, when you export, make sure you have 'Use existing body part groups in polygon groups' checked (and all of the other boxes unchecked). After that, open the .obj in Compose or UV Mapper to make sure that all your groups are named correctly for reference by the cr2. If not, you can change the group names in the above mentioned utilities. Hope this helps.


Darkworld ( ) posted Tue, 26 June 2001 at 5:30 PM

HUGE enormous help, thank you =) the rsr though.. i only see one rsr for any character, it sits right with the cr2 file, like you said; but if i delete it, i get the shrugging man... so the thumbnail and that file seem to be one and the same


JKeller ( ) posted Tue, 26 June 2001 at 5:44 PM

Right... the .rsr that sits with the cr2 is the thumbnail. Don't delete that one. Look in your RuntimeGeometries... folders and find the objects that Poser refereces for it's stock characters. Those will have .rsr files associated with them. Those are the .rsr's you need to delete if you make a change to the associated .obj. You're custom .obj's won't have .rsr's to delete yet becuase they are embedded into the cr2 rather than referenced outside it.


Darkworld ( ) posted Wed, 27 June 2001 at 12:02 AM

oooh. so by deleting the thumbnail did i screw it up ? =( this is a completely custom figure


JKeller ( ) posted Wed, 27 June 2001 at 12:43 AM

Nope, you just deleted the thumbnail, that's all. You can make a new one by saving the character to the library again.


Anthony Appleyard ( ) posted Thu, 05 July 2001 at 10:16 AM

If you deleted the geomatry .OBJ file, and you still have the big geometry .RSR file, my RSR2OBJ utility (in the Poser Free Stuff) can translate mesh .RSR format back intoi >OBJ format.


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