Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
Visit the Carrara Gallery here.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Two questions here. #1. Is there a way to make an object not accept shadows? I've been using glow a lot and under some circumstances it kinda works but that doesn't give me exactally what I want. I've created a hologram display and a forcefield that I don't want to pick up any shadows. I've played around with shadow catcher too but that doensn't do it either. #2. Is there a way to render a mask for the selected object only? My method is to change the visibility of all the objects I don't want, then render a TIFF with mask g-buffer. I'm happy with the results but I want something quicker. Related to this question, is there a way to create a semi-transparant mask? Say if you have an object with wires in the transparancy channel and you want to mask out the transparent areas in a graphics app? I've been able to do such by changing the shaders color to pure white and using the stright render but again I want a less involved method. I guess I'm lazy, but I like to say I'm efficiency-minded!