Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
yeah...you can. after importing your model, in the materials lab you go to edit textures and copy/past your texture into the alpha channel, then use the bump option in material labs...usually 1.6 for me on human models. Or you can apply the bump separate by selecting bump on (2) and loading your bump in the edit textures section. So you will have in materials lab (1) your texture (2) your bump (3) empty (4) empty. hope this kinda helps, there are others that are much much better at explaining this mess :) Bryan
"Top/Front"? I have looked for that option in Bryce4 and don't see it? Now I haven't tried editing the texture "size" wise, kinda didn't think that should be needed on an object that is using it's native UV mapped text with no other alterations needed...I'll try it. Mark, did you find what you where looking for? I still can't locate the tutorial that I once used that made it so clear but there is a very good one (actually that I remember) just can't find 'which' ones to let you know thier author(s)
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Is it possible to apply a bump map to a imported Poser figure in Bryce? Importing the figure and appying its textures are no problem, but I can't seem to get the bump map to come along for the ride, or to find a way to apply it after the figure's been imported. Any suggestions?