Wed, Jan 8, 12:44 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: disturbing news from Daz 3D (read this)


  • 1
  • 2
Photopium ( ) posted Mon, 09 July 2001 at 11:22 PM

Woo-hoo. This is good news for people who want an updated Buffy/Gellar character! I've been trying to redo her from scratch and can't seem to get it right. -WTB


JKeller ( ) posted Mon, 09 July 2001 at 11:42 PM

Attached Link: http://www.daz3d.com/pages/faq/faqquestions.html#victoria2.0

Gabe, They mean you can distribute your *own* custom morphs for Victoria using v-only .obj files, not morphs based off of the Victoria 2 specific morphs. The Victoria 2 morphs are the value of the product. Victoria 2 is basically a big morph pack for Victoria 1. If they allowed people distribute little bits of their morphs in combinations it wouldn't be long before someone sold a character with the Barbarian morphs set to .999 and the Heavy morphs set to .001. What you can and what you cannot do is all described in the Victoria 2 FAQ, linked above for your reading pleasure. Hope this helps.


soulhuntre ( ) posted Tue, 10 July 2001 at 2:10 AM

The output of a "squished" morph target from a Vicky2 parameter dial should be ... well, empty right? or do I not understand what squishing does?


JKeller ( ) posted Tue, 10 July 2001 at 3:41 AM

Squishing removes the faces, texture coordinates, normals, and any other extra data from an object file, leaving you with only the 'points' or 'vertices' of the geometry. Supposedly this method prevents people from reverse engineering the .obj file back into useable geometry (unless you have the base .obj... blmilwoman.obj in this case). As a side note, my own personal feeling is that there are currently tools out there capable of this reverse engineering...but I haven't tested this theory and DAZ has not changed their policy on it at this time.


gsalas ( ) posted Tue, 10 July 2001 at 1:57 PM

Jkeller, You seem to understand this better than I, so I will ask you this. the above morph, which I know is from Vickie 1 and have no issues, but Humer me.(refer to message #14 above) If the 2 morphs that I used on Were Vickie 2 morphs, (I have other Charectors I have been creating that do use a few vickie 2 morphs)then the final is not distributable as a squished morph? Every time I read the thing in the link you provided it seems to me that it is ok, but I am dislexsic, and english is only my secound language so do have issues with things like this from time to time. -Gabe-



Ghostofmacbeth ( ) posted Tue, 10 July 2001 at 3:15 PM

In the example #14 it is okay for a CR2 created from Vicki 1 for Vicki 1. If you were to add Vicki2 morphs in any capacity it would need to be distributed as a Pose file. If you want to use your own morphs which would not be available to a pose file you can use a squished morph for that part and the pose file. Here is an example. You create a morph with Vicki 2 using the face round at .5 and the face heart at .25, you then asian head no. 2 (or whatever the vicki 2 morph is called.) and then you a a forehead ridge that you created. Using the first 2 files would be fine as a CR2 as long as they came from Vicki 1. You cannot use the actual Vicki 2 CR2 even if you strip out everything but the face round and face heart. When you add the Asian Face No 2 you would then have to do the whole thing as a PZ2 or pose file. With the addition of the forehead morph you would have to use a squished morph such as you get from Traveller etc in conjunction with the PZ2 file. I hope that helps.



gsalas ( ) posted Tue, 10 July 2001 at 4:10 PM

Ok the only thing i'm not geting is the squshed morph thing. God I feel como un imbesil... "If you want to use your own morphs which would not be available to a pose file you can use a squished morph for that part and the pose file." I understand that this "Squished morph" can only hold the morf modifications that I made with out the vicky 2 ones in the cr2 file, but if that is the case, then why the issue with sqishing the obj file? Wouldn't my morph work with the basic victoria face geometry be the same as a vickie 1 morf at that point? It wouldn't have any of the info from the vicky 2 cr2 at all at that time, so where am I loosing this, or what am I not getting? -Gabe-



Ghostofmacbeth ( ) posted Tue, 10 July 2001 at 5:13 PM

The squishing is so that a guy with Max or a guy with Poser can't download your file and then use the contents of the obj for there own work without ever owning Victoria in any version. The squishing removes the parts of the file that make it accessible without the original source file. If you have an obj that is not squished you can open it in Bryce, Max or whatever. If you wanted to you could then make other heads from it and sell it but with the squished file it cannot open it. Only Poser and Victoria specificallycan use it. Hope that clears it up.



annemarie ( ) posted Tue, 10 July 2001 at 5:27 PM

Attached Link: http://www.daz3d.com

Hi, This is AnneMarie from DAZ. This seems to be a hot topic, hopefully I can help clarify any concerns. Victoria 2 is an extremely versatile character, DAZ created the figure with the idea of making a model that can be easily modified, and manipulated without the need for costly modeling software or unwieldy magnets. With Victoria 2, any of our customers can make their own unique characters without having to model any morphs of their own. DAZ feels that the best way to make characters for Victoria 2 is by using the built-in morphs of the character, and saving out your unique character as a pz2 file containing all of your dial settings. Victoria 2 specific morphs can not be used to make morphs for Victoria 1. If you use Victoria 2 morphs to create your character, the only way to legally distribute your character is with a pz2 file containing your dial settings for the Victoria 2 morphs. DAZ does allow distribution of 'Squished' or vertex-only morphs for Victoria, but only if they meet two conditions: 1) they are based on the original Victoria geometry, 2) they contain only your original work. Hope this helps all you inquiring minds, AnneMarie White DAZ Productions


gsalas ( ) posted Tue, 10 July 2001 at 8:08 PM

Thank you AnneMarie, that does indeed. I'm suprised as to how much there is to this strand, I definatly feel like an idiot with my inability to understand. Me hotha engles excrito aveses... Now that I have got the answers, I think it's time for me to go back to rendering pretty pictures. Thanks all for explaining everything. -Gabe-



  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.