Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Well, nerd, I get the same thing you do. The only solution I've come up with was to put two prop type boxes at the far corners of the scene (x,y & z) and export each singly figure as a different OBJ with those boxes. When I import them in Bryce, because they're at the far corners, the boxes line up. i can then delete the boxes and my pose is intact. It's a drawn out and irritating process but it's all I've gotten to work. If anyone else has a better way, I'm anxious to hear it.
two prop type boxes at the far corners of the scene (x,y & z) i.e. one at (xmax, ymax, zmax) and the other at {xminx ymin, zmin}. One thing useful would be, when Poser exports an .OBJ file and Bryce imports it, dor Poser to be able to prodice and Bryce to be able to read special .OBJ-language comment lines like e.g. #begingroup 1 man1 .... #endgroup 1 #begingroup 1 alien2 .... #endgroup 1 to make a tree structure of groups of groups. where the 1's are nesting levels.
Setting props at the edges works great. It's not nearly as big a pain as I thought it would be. In fact Because I was handling the figures one as a time I think it was easier to workout all the textures and groups. I even simplified your technique further. I used two great big boxes one above and one below. Scaled to be about this >< thick and wide and long enough to cover the whole scene.
I usually put each poser character in it's own bryce file. I do this to get all the textures, etc corrected before I more on. Then when I have one bryce file for each character I create a bryce file for the whole scene and then merge all the other bryce files with my characters. This can take a lot of disk space, but it sure eliminates the problem with trying to work with those individual body parts.
Check out my "Natural Disaster". It was put together using this technique. All the figures were Placed using poser. Then I put Two great big boxes above and below the scene. I scaled them to be wide and deep enough to cover everything, but only a pinch tall. Then I exported each figure with the guide boxes to .obj. Next, I imported each one to a seperate bryce file, deleted the boxes and fixed all the textures. Finally I merged all the bryce files and put in the ground planes. Now for a question. Isn't there some way to scale textures in bryce? I thought I saw it someplace. the Cement and street need a finer texture. All I need to do is scale it down.
Isn't it funny the things we have to come up with to make things work? But, hey, if it works, it works, right? Glad I could help. As far as your other question, to scale a Bryce texture, go into the Materials editor. Ok, so you've chosen the texture in the ABCD line at the left of the screen (forgive me, I haven't got it open and I forget the proper names for these things. I try and make it obvious what I'm talking about). Ok, so if your texture or material is in A, click the first button in the top left corner of the A box. The editor comes up. Remember this when you had to turn the Poser textures for P3 180 degrees? Ok, the top set of xyz is for sizing (it looks just like the sizing for objects). Ok, I have no idea if that makes any sense but I hope it does. happy brycing!!!
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I need to import several P4 figures into bryce. I though I'd take a shortcut and pose them all and just move them wholesale fasion to bryce. The trouble is that they all got the same part names. so, when I select a Left Forearm I get ALL the left forarms. They are not grouped. It's like bryce thinks they are 1 mesh. Any ideas besides importing everything one at a time.