Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Oh This is so cool!!! All I can say is wow!
Poser 9 SR3 Â and 8 sr3
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Processor Type:Â AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:Â 1TB
Processor - Clock Speed:Â 2.8 GHz
Operating System:Â Windows 7 Home Premium 64-bitÂ
Graphics Type:Â ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphicsÂ
System Ram:Â 8GBÂ
That's incredibly cool, incredibly lifelike The hair is part of the obj file? So it can be controlled by morph targets rather than transparency maps. That might be a fantastic feature for some of the other animals supplied in Poser, even the human ones. Used in combination with transmapping, you might have hit on a wild new technique in the development of hair. Hope you can master the learning curve on Poser in a hurry--great figure.
The hair is mapped onto a specially made obj model. This model can use morphs to make a lot of variation to the hair. The theory behind the conf model is to allow one to opt not to use it in images where the detail in unnecessary or only a silouette is desired. Downside: in apps out of poser it can take a bit to render the hair...the render above took ~35 minutes on a 500 mhz computer (but I was running both b4 and b5 at the same time..so that of course slowed down the render). Upside: its extremely low poly as is. I can double it and still be <10000 poly, so that should fix some oddities with future models. Since its such a small poly conf. model, it would theoretically be possible to use multiple ones to thicken the hair to perfect realism. The render above is just one conf. hair model. I will probably make one for the poser cat because the little devil needs some real hair :) later thanx all! BT
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