Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 12:41 am)
Hi, all Thanx for the prompt response, all. I'll send out the files tonight, soon as I can pack'em. That's the right URL, Mazak, I'll get in touch with'em. Thanx. Found a problem. In a few poses, the mesh seems to "blow up" mysteriously (see next post for pic). Moving the joint a few degrees cures it, but that's not good enough if one's doing animations. Any CR2 or OBJ wiz's out there???
Shadowcat - you're on. Last one, though, or you'll all come up with more bugs and ideas than my limited talents can cope with ;-) Rest easy - once I've found a host, the robe will be 100% copyright-free, so everyone can molest it at will ;-) Thanx for all the enthusiasm - really makes it worth one's while pushing all those #%&/ vertexes.
...and ookami - holy sh..! Had no idea it could look THAT good - would you be willing to share that tex when we find a host for the robe? BTW the lower "cuff" is just to imitate the one on the reference pic, although I made it a little too wide. Shadowcat - if you'll host the robe, I'll be very grateful. At present it's about 300K without tex's. Pls let us know if that's OK.
heyas; you can fix that exploding shoulder bit if you impart just the tiniest twist to that clothing body part.... ummm... i wrote all the details down in a post in the poser technical forum, here. now i cant remember what it was called :/ i guess the easiest way to do it is to open the robe figure in its default state, grab the shoulder and double click the twist dial and type in .001. might need to do it for both shoulders. then memorize the figure and re-save it to the library. that ought to do it.
Shadowcat; After you UV mapped the robe did you delete the RSR file in the Geometries directory? Once Poser creates a RSR file thats what it uses not the object file. ookami; Did you set the joint params manually? If you did, you'd be better off copying them the CR2 file of the figure you want to conform to.
Bloodsong - adding the tiniest bit of twist cured the problem right away, both in the collars, and in the shins, where I discovered a similar problem. I'll dig up the tech explanation asap, but for now, thanx for helping out. I'm already getting feedback from the beta boys (and gals, sorry ;-) ), but nothing fatal - yet, anyway. I'll make a list and try to create (hopefully) a final version next weekend. Also, please don't waste your talents on making too many tex's yet, just in case mesh changes turn out to be necessary. Thanx so far, everyone, this is becoming a real team effort.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.