Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 1:30 pm)
Oops, forgot to mention pose is by Mazak, and used Phoenix's ungrumpy morph! Thanks all of you wonderful creators :)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Hi dcort :) When I click on conform to, the stockings end up in her legs, and I have to move all the dials to get them to cover her legs all the way, same thing happens with the bikini bottom, it's kinda like they don't fit her. I ended up resizing everything. Which isn't a big deal on the bikini but the stockings were driving me crazy ! lol
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Content Advisory! This message contains nudity
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
I will have to look at the MAT poses. In theory there's nothing in there that should cause the body parts to move. They only have material assignments. You're not upsetting me at all. I hope I didn't sound like I was. I am just trying to figure out if there is a problem with the corset, and if so, fix it. Your blue texture looks really nice, by the way.
Glad you like it :) And glad I didn't upset you! Please let me know what happens with the mats if its something on my puter, or something in the mat that changes the way they fit :) Thanks, Sallie
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Well, I played around with Dina and the corset for a while. One thing I noticed is that it matters that IK is set the same way for both the figure and the corset. Like all Poser figures, Dina defaults to having the right and left leg IK turned on (there doesn't seem to be a way to defeat this... if you turn it off in the .cr2 Poser turns it back on anyway). If you leave it on and then conform the corset, also leaving IK on, it works as it should. If IK is off for both the corset and Dina, it also works fine. If IK is off for Dina and on for the corset, then when you apply the MAT pose the stockings start acting strange. I have no idea why. It must be a Poser bug, because the MAT poses have nothing in them but material assignments. I was not able to reproduce the problem with the frill materials not getting assigned properly. You might try deleting the .rsr files from RuntimeGeometriesdcClothingdcCorsetDina and see if that helps.
That's basically the problem I had with the boots for the corset. They didn't want to conform right. However, I usually turn IK off when I'm posing and don't always turn it back on, so there might be my problem. I am unable to turn it off for the boots for some reason :(. I'll have to check that out when I get home. Laurie
Thank you, I will give that a try :)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Ok here is what I did, I checked the IK and they were the same so I closed poser out, and deleted the rsr like you said, and the corset mat loaded fine and worked and conformed great, except for the 2 arm cuff keep showing up and this time they were red? Can't delete them or make them invisible as they're not in the materials list. Now what should I do? Thanks for your help by the way, I appreciate it :)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Laurie - You can't turn off IK in the boots because they don't have IK to begin with. I experimented with putting IK in the boots, but it didn't really work well so I left it out. I just checked this again today to make sure. Pokeydots - The cuffs are in the materials list, just not by themselves. There are two layers. The outer layer is "Frill" and the inner layer is "Lining". The Black Lace MAT pose sets lining to 100% transparency max and 100% transparency min, but does not apply a trans map. It should get rid of the lining when rendered, so that you only see the black lace.
Ok, Thank you again :)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
My newness to Poser is going to be so obvious by this question, but what is IK? I am asking because I am having problems getting the boots from BillyT's new Leather Lace Set for Victoria to conform correctly to the legs and perhaps this IK (whatever that is) is my problem.
sinning every minute is an art form
Inverse Kinematics. When it's on (for the legs), you can move the feet and the legs will follow but the hip will stay still, or you can move the hip and the feet will stay still. You can't bend the legs directly at the thighs or shins when it's on. For myself it's a marginally useful feature. There is IK for the arms as well, but that defaults to being turned off. I have found that IK sometimes causes problems with conforming clothing. Usually turning it off fixes things, unless the clothes are also set up with IK. As I said earlier, if both the garment and the figure have IK, it's important that both are on or both are off.
sinamin2001, I have contacted Billy-T. I have the same problem. The boots have different size. I hope for a response by Billy-T. Mazak
IK is really useful when creating your own poses, or tweaking existing ones. Say you apply a premade pose, but you want to have the figure sit back just a little bit? You can move the body on the z trans, but that doesn't change the position of the figure, it just moves it farther back into the scene. If you move the hip on the z trans, then you will get a variance on the pose that is more natural. If IK is off, then the hands and feet will change position right along with the hip and legs and you'll havbe to repose the feet. If you were going to do that anyway, well that's fine, but if you just want the legs and hips repositioned, maybe for an animation, and you want natural looking movement, then you turn on the IK, and when you move the hip, the legs will reposition with the hip, but the feet stay right where they were. Hands and feet are a PITA to pose, so when you've got something you like and just want to play around with the posioning of the figure, without disturbing the hands or feet, turn on IK. IK is alo used best with the transition dials, to get the hands and feet into approximate positions. They will probabley look pretty mangled when you're done, but then you turn off IK and tweak the parameter dials to where you want them. I have found that creating a "ZERO" pose for the hands is very valuable. You simply set the hand parameters (IK off), and every finger joint parameter to zero, then save it as a hand pose. This will help bring you back to a basic starting pose for the hands after they've been mangled by IK posing, or frustrating hand posing sessions. Sorry; I tend to ramble. Hope this was helpful to someone.
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Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB