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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: about a generic morph


tellmewhatulike ( ) posted Mon, 29 October 2001 at 11:30 AM ยท edited Fri, 10 January 2025 at 12:14 AM

i ve made a brand new morph for dina but i wanna put the morph s target dial in the "body" dial section to have the entire morph target loaded with only one dial but i don t know how to make this....so anyone could explane how to make this? i ve got another question about magnets: when i apply magnets on a character,and when i export it as a morph target ,are the "deformations" presents in the figure where i load the morph?(sorry,it s an silly question but...) and finally,when i export a morph target,what are the choices i must activate to make it work right?(include names in polygon groups,use exact internal names in groups,include figure name in polygon groups,include existing groups in polygon groups,weld body part seams and export as a morph target)( of course the last one is activated but for the others i don t know in case of deformations with magnets so if anyone has answers to my questions it ll be very cool for me thanx


bloodsong ( ) posted Mon, 29 October 2001 at 4:03 PM

heyas; 'full body morphs' are not morphs of the whole body at once. they are actually pointers to morphs of individual body parts. for example, to get a fully body muscle morph, you'd have to go through all the body parts, turn each one's muscle morph to 1, then select 'create full body morph.' now when you turn the fbm muscle dial, it turns all the body part morph dials for you. so, to answer your question, you can't do it that way. :) you have to apply each piece of the morph to each body part, and then do the setting up, and then spawn the fbm. #2: yes, if you load the morph target, the deformations (or deltas for the vertices) are stored in the cr2. but only if you save the figure! also, if you are doing it that way, you're doing it the long way. instead of applying a magnet, exporting as morph target, and importing/loading the morph target, just apply the magnet, then spawn the morph target. (object:spawn morph target.) then you have a morph dial that looks just like what your magnet does. throw out the magnet and save the figure to the library, and your morph is in it. #3: to export as a morph target, you need to select 'as morph target' and NOT 'weld seams.' the other stuff shouldn't be checked. (if you turn on 'weld seams,' then poser will zero all the morphs you've applied, because it thinks you want to export a morph target base (ie: an unmorphed object)).


Purr3D ( ) posted Mon, 05 November 2001 at 8:28 PM

Tip: I f you are doing body shaping mods, DON'T throw out the
magnet!!! Save it to use on the clothing >^_^


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