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Subject: spaceship


Duga ( ) posted Wed, 14 November 2001 at 12:43 PM ยท edited Wed, 06 November 2024 at 9:29 AM

file_232998.jpg

Hope u like


cloudedInMystery ( ) posted Wed, 14 November 2001 at 4:58 PM

Decent attempt. Search the web for reference on spaceships and/or mechanical type stuff. Before modeling your spaceship, it would be best to draw it out on paper so you know where to go when you start. When modeling, think if the thing could fly through space, if the design is practical and would actually work in the real world. Also, when texturing spaceships, your best friend is the bump and diffuse channels (if applicable). Add a bump texture map to create panels and small detail, then add the diffuse texture map for damage, grime, and other things you can think of. Keep working on it!


Duga ( ) posted Wed, 14 November 2001 at 5:19 PM

One question. Where is the imagination? I belong to those who hold the opinion that star fleet and Babylon 5 ships are all imaginary, and the fact that we see them fly doesn't mean they fly in reality


cloudedInMystery ( ) posted Wed, 14 November 2001 at 5:32 PM

Ok, but no matter what you model, basing it on reality will make it more believable. When ppl. look at it, they'll judge it on if it looks possible.


Duga ( ) posted Wed, 14 November 2001 at 5:58 PM

ok point well taken


Modulok ( ) posted Thu, 15 November 2001 at 11:10 PM

Well CIM, I would have to disagree with you on this one. The whole point of the CG world is to unlock creativity and begin to think outside the "box". The only time when you have to model something that really works or is practical is when your doing industrial design. Other than that the only thing that counts is making it as bad ass looking as you can. Besides, a practical spaceship...well, you can only model the space shuttle so many times before it gets old.


Duga ( ) posted Thu, 15 November 2001 at 11:17 PM

Exectly my point


cloudedInMystery ( ) posted Thu, 15 November 2001 at 11:55 PM

I don't mean to model every detail and make it totally real--but it still should look "possible". That means when the average Joe looks at it, they'll think that it could exist or looks right. This has nothing to do with how creative you are--just that you should think about things when modeling.


Duga ( ) posted Fri, 16 November 2001 at 12:36 AM

file_232999.jpg

and here's an improvement, I think


cloudedInMystery ( ) posted Fri, 16 November 2001 at 12:55 AM

Yeah, it's looking better. Just keep improving on the design, than you should have a nice spaceship eventually.


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