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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 14 7:46 am)



Subject: how can I change the face by texture? II


rino ( ) posted Sat, 11 December 1999 at 10:05 AM ยท edited Tue, 26 November 2024 at 10:19 PM

file_118726.jpg

Sorry, I did not discribe my problem exactly. Like the picture below, I used the P4 feature and P4 texture, all of the parts but fact have been changed like the texture. Is there any thing that I forget to modify? Thanks a lot again! Rino


Jon ( ) posted Sat, 11 December 1999 at 10:37 AM

Maybe you are applying the texture just to the skin? Go to materials under the Render menu, and make sure you have checked the little box that says "Texture changes apply to entire figure." If I understood correctly everything but the face shows up on your figure,right? Of course, don't expect the facial features to be the same but the colours, shadows, etc. should show. Also, make sure you have everything on your figure set to white if you want the exact colours from the texture to show.


Nance ( ) posted Sat, 11 December 1999 at 10:55 AM

Because of the differences in the surfaces in your render we still cannot see the problem in your image. But try this. -In the Surface Materials menu, check "Texture Changes Apply to Entire Figure" (or however it's worded) -Make sure the "Object Color" is set to 100% white for all parts. (looks like you still have a bunch of flesh tone coloring on the object. Repost the image and that should help us see where the problems might be. (& post to this thread rather than starting another so it will be easier to find and saves space) - to include an image in a response, you can use the html command: (img src="YourImageFileURL") replacing the parentheses with less-than & greater-than symbols but keeping the quotation marks around the URL. -As LoboUK mentioned, be sure that you are not putting a P3 texture map on a P4 figure.


Nance ( ) posted Sat, 11 December 1999 at 11:02 AM

hey, there's an echo in here-here-here-here :-) - also change the focal length of the camera from the default 25mm to something around 100mm to get rid of the fisheye distortion.


Chris ( ) posted Sat, 11 December 1999 at 3:38 PM

Go the way Nance showed you. But to get the same result as in your referece image you have to modify the lights too. Change the light colors to warm red/yellow colors. A little bit blue is good too but not much of it because the result is too "cold" then. The best results I get when I change the light to the same color the texture have (my opinion). Experiment a little bit with the lights and you will get some real good images. Chris

"It Is Useless To Resist!" - Darth Vader


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