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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Liquid in a Container


poksnee ( ) posted Sat, 26 January 2002 at 11:29 AM ยท edited Sun, 02 February 2025 at 8:13 AM

Hi Everybody: Does anyone know a good way to image a liquid in a transparent container, such as red wine in a glass? I need a way to shape the liquid image to the shape of the container. Thanks; Paul


JJNorton ( ) posted Sat, 26 January 2002 at 11:51 AM

Select the negative object used to create the empty space inside the glass. Duplicate it and make it positive. Create a cube and stretch it out to extend past the X and Z axis of the sphere and lower the y position to the desired level and make negative. Group them together and make positive. Now apply your liquid material of your choice.


poksnee ( ) posted Sat, 26 January 2002 at 11:59 AM

JJNorton: Thanks for your reply. Your suggestion is great for a boolean you make yourself, but if you are using a one mesh model made by someone else, that is a different story. Any ideas here? Thanks; Paul


Alleycat169 ( ) posted Sat, 26 January 2002 at 12:27 PM

Sure, duplicate the mesh object container and reduce it's dimensions so it fits within the original. Next change it's attributes to positive. Create a cylinder or cube and make it's attributes negative. Use the negative object to cover the upper area of the smaller container and create the surface of the fluid. Make sure the original mesh is set to neutral and group the whole thing together. As long as the original container is not too complex in shape your "Boolean" mesh should now appear as filling the bottom of the new container. Retexture this object and the negative primitive as well to provide contrast and voila! Simple huh?


poksnee ( ) posted Sat, 26 January 2002 at 4:32 PM

Alleycat169: I'll give it a try, but not so simple. This is a wine glass and it has a stem and base (which can also be enclosed in a negative cube), but the "liquid" will not be continous (hollow in the middle) and may not look right. Thanks; Paul


Alleycat169 ( ) posted Sat, 26 January 2002 at 5:51 PM

You can always put a circular 2D face or thin cylinder on top of it to create the surface, then it will appear completely solid. Just keep pitchin' em and I'll keep knockin' them outta the park, hehe.


poksnee ( ) posted Sat, 26 January 2002 at 6:27 PM

What would be great for Bryce or any other 3D software would be an object; kind of like metaballs that would take the shape of the surrounding walls and could be raised or lowered. Also could be given a texture or material attribute. It could be used for lakes, rivers...wine glasses...what ever.


Alleycat169 ( ) posted Sat, 26 January 2002 at 8:06 PM

In higher end software like Maya, Lightwave, Soft Image or even FormZ I believe you can do that with particles or NURBS. That's the difference between a $300 app and an $6000 dollar one. In Bryce you make do with what you've got.


Wadus ( ) posted Sun, 27 January 2002 at 9:26 PM

you could copy th glass, run square thru it and use the intersect boolean. that might do it...


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