Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
You can try different settings with the camera's FOV Field of view, to give it a fish eye lens effect. I know of the ability to do this, but I haven't done very much experimentation. Maybe one of the other fabulous people in this forum could give you a formula that works. To edit the FOV select the camera (easiest for me) by changine the scene view to the top, then hit the little "A" to the side, brings up the attributes and then in the right hand corner you will see FOV, just play with the settings to get what you want. Nuke
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm working on a scene where the camera is very high and the horizon should be curved. Bryce doesn't allow for that. The only solution that occurs to me is replacing the ground and cloud's planes by very lage spheres and map the textures accordingly. Haze would be a prolem, I guess... Any ideas?