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Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

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Subject: Flat horizon problem


nandus ( ) posted Thu, 20 January 2000 at 8:51 AM · edited Sun, 05 January 2025 at 7:27 AM

I'm working on a scene where the camera is very high and the horizon should be curved. Bryce doesn't allow for that. The only solution that occurs to me is replacing the ground and cloud's planes by very lage spheres and map the textures accordingly. Haze would be a prolem, I guess... Any ideas?


Nuke ( ) posted Thu, 20 January 2000 at 10:15 AM

You can try different settings with the camera's FOV Field of view, to give it a fish eye lens effect. I know of the ability to do this, but I haven't done very much experimentation. Maybe one of the other fabulous people in this forum could give you a formula that works. To edit the FOV select the camera (easiest for me) by changine the scene view to the top, then hit the little "A" to the side, brings up the attributes and then in the right hand corner you will see FOV, just play with the settings to get what you want. Nuke


nandus ( ) posted Thu, 20 January 2000 at 11:04 AM

Thanks for the idea Nuke! The problem with using FOV in this specific case is that I'm placing some Poser figures in the foreground - any perspective distortion would affect them also.


Nuke ( ) posted Thu, 20 January 2000 at 12:20 PM

Gotcha, sorry my suggestion didn't apply for you. Nuke


Ghostofmacbeth ( ) posted Thu, 20 January 2000 at 1:06 PM

Hhhm .. I am not sure but in this instance you might try two renders ... One witht he feild of view turned so it curves and one without it curving and the figures ... I know you havve some PS knowledge so it shouldnt be too tough to composite the two ... Good luck



nandus ( ) posted Thu, 20 January 2000 at 5:46 PM

Ghostofmacbeth, that's a good idea.Thanks!


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