Sat, Feb 15, 6:21 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 14 10:57 am)



Subject: Few New questions about poser


AutoBot2000 ( ) posted Fri, 05 April 2002 at 11:23 PM ยท edited Thu, 06 February 2025 at 3:47 PM

After learning little more and playing around with Voluptuous Vicki i have better understanding of Poser but there are still some things i was wondering about. One bing the lighing is there a way in poser to get the light to be the same no matter the angle? Kinda have no light just the colors of the image? Also with vicky 2, if there are clothes for her does that mean Voluptuous Vicki can wear them too? Something i find that Voluptuous Vicki has some skin sticking out of the clothes. How do i go about fixing this, just play with the dials or should i get The Tailor? Also i want to make some some tattoos, Do i make a new skin texture for Voluptuous Vicki and just add the tattoo to that skin or can i just make a texture of the tattoo and add it at material? Or is there another way? Also i want to make some outfits/armor for Voluptuous Vicki but i dont want to use some templates cause they only cover the body so much, how would i go about making body armor the way i want it to look? Thanks for your time


Routledge ( ) posted Sat, 06 April 2002 at 3:22 AM

Okay Autobot, heres a few suggestions to get you started. The lighting is probably best solved with a global or ambient light set. There are several in the freestuff and some others for sale at DAZ and Renderosity. Essentially they have a lot of lights that even out the shadows. Set them all to white and you get an even lighting. Before doing anything else with Vol Vicky, check if you qualified for Vol Vicky 2 as a freebie. She was offered when she first came out as a free upgrade for original purchasers of Vol Vic 1 (A very generous gesture). She has a lot of Shape and Form files to pack her into various clothing. This may help. Also there were some magnets with version 1 that when applied to clothes enlarged the breast area to match Vol Vic. If you have a favourite skin texture you could add a tattoo to it in a paint package, then save that as a different texture. Adding the tattoo on a separate layer allows you to change it, but you have to save the final texture on one layer. You could use a 3D package to create armour, but it will take a lot of your time. There is a lot of armour available, most of which could be fitted to Vol Vic, and you can always use magnets to shape the armour to her ample bosom. Tailor can help if the armour is a figure rather than a prop. Im sure you`ll get more answers, hope some of this proves useful.


FyreSpiryt ( ) posted Sat, 06 April 2002 at 9:53 AM

file_3560.jpg

If you use Photoshop, the tattoo can stay on its own later. That's what I did with Black Rose -- Hey, Rose, come out here and model for me. --That way you can move it around or hide it if you want to for some reason. Does Vol Vicky use magnets for her shape or morphs? I think the Tailor can only do morphs, although I would think you could spawn morphs for her. (I don't own her, so I don't know.) If you're just getting minor pokage, it'd probably be easier to fix it with a magnet. Traveler has a great tutorial on using magnets at www.morphworld30.com (I think that's the URL). The Tailor can't be beat for multiple morphs, though. If you do decide to model armor, it can help to use the mesh from an article of clothing. --Hey, Spitfire, can you put on the armor plate and come out here too? Oh, great, the one time I WANT the armor segments exaggerated, and Poser won't do it. Thanks Poser. Anyway, the central black section of the girl's uniform is supposed to be armor (with a currently uncooperative bump map forming segments), and it was based directly off of the posette geometry. As I recall, I dialed up some morphs, exported as obj (as morph target), and then took out the parts of the mesh I didn't need and added a few vertices to smooth out the outline. It took a LOT less time than it would have to do from scratch. Just realize that, due to copyright issues, you probably won't be able to sell it later on.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.