Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Ahhh! ok. Here is the root of the problem. Full body morphs are listed in the CR2 as valueParm. Regular morphs are listed as targetGeom. When you save a pose with morphs it only adds the targetGeom lines and not the valueParm lines. If you want the full body morph added to your pose file you will need to hand edit this in. Tools needed: Any text editor that will open large files. Process: Open the CR2 of the character you are creating the pose for. Scroll down to the Body section. Find the valueParm that has the same name as the full body morph you want to use. Copy this entire valueParm section. Close but don't save this CR2. Open the Pose file you created. scroll down to the body section. If it doesn't exist you may have to add it in the proper location. Paste the copied valueParm into the file. There will be a section called keys within the valueParm. Inside that you will see a line that says this: k 0 0 Change the second 0 to the value you want. Save this Cr2 file and then go to poser to test it. Alternative: Tools needed: The Poser Wizard from the store here. Process: Create your pose with morphs applied and save this as a new character in your library. Open the poser wizard and load the MATMOR Wizard. Load this new Character CR2 into the wizard. Select morphs only. Save the Pose file. Go back to poser and load your original character. go to your pose library and apply this new pose file. You will find that full body morphs translate over with this method without any hand editing of files.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I am doing animations of michael 2 figures who transform into super heroes- with my character i want to save a muscled version into the library and a non muscled version and be able to load them and create keyframes to animate changing between the two. If i save under Poses (with morph targets) it doesnt keep the muscle changes, i cant save as a Figure because it reloads a whole new figure and you cant create the keyframes to change between the muscled version and the non muscled version- I am really stuck, any ideas? (i need to try to be able to do it this way because there are a LOT of different presets I need to make) if it was just one I would just key it all in. Thanks in advance for any help!!!! =)