Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
Thanks! Please don't get me wrong...I wasn't trying to say that postwork is bad. I'm a firm believer in using whatever tools you have (postwork or otherwise) to express your vision the way you want it expressed. I'm very happy with this image, its just that I tried very hard to get the fire out of Vue and wasn't able to...its very frustrating, you know what I mean? I know it can be done because look at all the people that just did it! I think I must have done something wrong with the spheres for their outlines to be visible in the render, or I shouldn't be using spheres in the first place... scifiguy's head takes a couple of Exorcists spins AAAARRRRRGH! :)
:) Well if you look at my 2nd entry, the fire breather you can see the sphere outlines slightly. On a darker scene I could hide it within Vue, but I couldn't in that one because of the lighting. VERY frustrating as I never was able to remove it from within Vue without removing some light. Easy to remove in postwork though. :)
heyas; if you don't want rounded edges.... you can overlap several spheres to make a conglomerated puffy edge. if you have vue 4, you can try using a rock instead of a sphere. the 'fuzzy' setting will make the edges less hard, as well; did you try that? some other stuff might affect the edge hardness.... like the shallow water/deep water colour settings, and how murky you set the murkiness.... oh, and if you used colour transmitted light, you get an outline edge on your primitive. to make the flames more wavery, if you can't find a more wavery function you like.... try using the distortions... for a flame material, you probably want to use the ones on the last tab; the effects tab. turn on the fractal and turbulence stuff, and play with those settings. that will shake things up :)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.