Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 11:35 am)
Thanks for the suggestion. I just tried it out. When I locked the feet and toes and used the walk designer the feet didn't move off the floor at all. The legs and the rest of the body moved though. I tried just locking the toes and he walked but it still didn't walk right. The best I've done is by turning off the Inverse Kinematics and using Limits. I'll just have to adjust the feet frame by frame to get it right.
Gawain- Some time after the release of the knight it was pointed out to Zygote that there was a problem with the rotations on the feet and hands. We've since fixed this problem, but it sounds like you may have the first version. (The problem was easily visible when applying pose, and might also account for your problems with the walk designer.) If you contact Eric Allen here at Zygote, he'll get you fixed up with the updated .cr2 file(s), just to make sure. His email address is: eallen@zygote.com I apologize for the inconvenience. Feel free to tell anyone else who may have purchased the knight before the fix that there's an improved version available. Thanks.
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Has anyone had trouble with the Zygote Knight and the walk designer in Poser 4? Everytime I have used the walk designer with the knight his feet twist up into his shins. I have tried it with the Inverse Kinematics turned both off and on. When I turn on the Use Limits it improves the animation but it still folds the feet. Any suggestions?