Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Yes, post a picture
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Yes, post a picture as we like to examine and analyze it fully and thoroughly and the Commission To Ensure Perfection In Bryce committee will make the appropriate decision for you to take the appropriate action and correct this simple situation next week. just kidding LOL! Just click on the "E" on the imported object and click on the Smooth object and it will smooth it out for ya. Smuthin' Rob
"If the surface is monocolor, it also looks quite normal, i.e. smooth (after editing mesh and making it smooth)." He's already done the "E"-smoothing thing. Post a pic
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we'll know...when we see a pic...
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Yes.
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"I want to be what I was
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So, you are saying that if your model here has; 1.)a bump map (or) 2.)flat(mono)color on it. It's fine, looks good. BUT, if you apply a texture (I assume without a bump map), poly lines show up (as above). And, it acts like this even though you have smoothed out the model, even up to 180 degrees. That IS a mystery. But...you did say this; "I tried ready made models from different sites/tutorials. The situation is the same with them as well" It is rare that I have had downloaded meshes not smooth out completely for me. And, then you could see that it wasn't smooth whether or not you had a flat color, or texture, or most bumps applied. Let me make another post here, JUST to make sure that this one certain part of this problem is going correctly...(see next post below).
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"I want to be what I was
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Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
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"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
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"I want to be what I was
when I wanted to be what I am now"
Thanks a lot, Agent Smith. I do the Bryce smoothing absolutely right. I'll try to play with percentage a bit and report the results. But one interesting moment is that not all patterned textures cause this effect. Some work all right and the others make us see these edges no matter what size (% in DTE) the texture is. With best regards, Anthony Pontigary.
Hmmm...strange indeed. Keep us afoot of whatever goes down. AgentSmith
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As I promised I'm reporting... So, dear friends, the reason was the texture! I was advised to downsize the bumpheight to 5% and that really eleminated the "edges" effect. The texture I made (transparent & reflective with bump) was very sensitive and it caused the strange effect. Thank You all for Your help, with best regards, Anthony Pontigary.
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Dear friends! A strange thing has been happening with my models for rather long: when I am applying multicolor textures to them distinct seams (polygon edges) appear. For instance I model a sphere (of course I can use "primitives" but I intentionally modeled it and imported in different formats (3ds, dxf, obj) into Bryce in order to examine the situation thoroughly). If I need it bumped everything is OK (the seams are not seen I guess). If the surface is monocolor, it also looks quite normal, i. e. smooth (after editing mesh and making it smooth). But if a need some pattern on the surface (i. e. there is some pattern on the texture) I can distinctly see polygon edges after rendering ("naked" model doesn't have these edges). I tried to increase the number of polygons, making them as small as possible and even modeled a simple vase with >400000 polygons (filesize reached >17 Mb!) In this case either Bryce begin to complain it hasn't got enough memory or the result is the same. I tried ready made models from different sites/tutorials. The situation is the same with them as well! Is there any way out and has somebody faced similar situations? I can post a pic if it is likely to help. But perhaps the situation is a common mistake? P. S. Modeling is made in LW: spline drawing + lathe + smoothing) with great number (even up to >400000)of poligons (tripled and not - both variants have the same result). In Bryce I tried even superfine quality (antialiasing) and aggresive optimization... Thank You in advance, Anthony Pontigary.