Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
I think you need to motion blur the ground .(perhaps even more than in the original) .. You might also want to do a distance render and then load that as a quickmask (in PS) and blur the background ships some .. it should keep the foreground ship unmessed with and serve as a focus .... Also for flying some of those ships are way, way low ... might raise them up some so you don't crash ... Nice work though
if you have photoshop you can cheat. Make two duplicate layers of the picture. Cut out everything but the ships you want to blur. Leave the base layer alone. motion blur the ships in the second layer, selecting each ship individually so you can get the direction right, leave the top layer unblurred but set the transparency to about 75% so that a bit of the blur shows thru, but so does your texture. as well, this will extend the blur past the end of the object so that it looks like the blur is stretched out a bit. I find it effective, though it is a lot of work
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I originally was thinking that if I blurred the ground a bit, it would look like the viewer was in another ship going the same speed, however, the consensus was that the ships should be blurred to show motion. (Any thoughts on the different ideas?) I guess there's a trick to blurring your subject without losing the hard work that you put into the texturing... something to work on, I guess. Anyway.. here's another version of Desert Run with the ships blurred instead of the ground.. let me know what you think. Thanks TyggerBob