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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Motion - Blurring the subject or the ground


TyggerBob ( ) posted Sun, 20 February 2000 at 11:28 AM ยท edited Tue, 28 January 2025 at 9:05 PM

file_122223.jpg

I originally was thinking that if I blurred the ground a bit, it would look like the viewer was in another ship going the same speed, however, the consensus was that the ships should be blurred to show motion. (Any thoughts on the different ideas?) I guess there's a trick to blurring your subject without losing the hard work that you put into the texturing... something to work on, I guess. Anyway.. here's another version of Desert Run with the ships blurred instead of the ground.. let me know what you think. Thanks TyggerBob


TyggerBob ( ) posted Sun, 20 February 2000 at 11:29 AM

ps.. the original is in the Bryce Gallery TB


Ghostofmacbeth ( ) posted Sun, 20 February 2000 at 12:56 PM

I think you need to motion blur the ground .(perhaps even more than in the original) .. You might also want to do a distance render and then load that as a quickmask (in PS) and blur the background ships some .. it should keep the foreground ship unmessed with and serve as a focus .... Also for flying some of those ships are way, way low ... might raise them up some so you don't crash ... Nice work though



TyggerBob ( ) posted Sun, 20 February 2000 at 4:53 PM

It's that futuristic terrain-following computer... amazing what they can do those days.. :) Thanks for the feedback TB


anvilhead ( ) posted Sun, 20 February 2000 at 9:33 PM

Perhaps the ships are monstrous and appearing just off the ground are indeed actually a good quarter mile up. As flat as that horizon is, this could be a very large planetoid. They appear to be up to no good in any case. I like this better than the original post, Anvil.


ari ( ) posted Mon, 21 February 2000 at 3:17 AM

you can creat an alpha chanel in the deep texture edidor.alpha that slop so it will give the texture to fade away on some part of the object


CireNJ ( ) posted Mon, 21 February 2000 at 6:04 PM

Exactly, how do you make an object blur? -Eric


bonestructure ( ) posted Tue, 22 February 2000 at 1:06 AM

if you have photoshop you can cheat. Make two duplicate layers of the picture. Cut out everything but the ships you want to blur. Leave the base layer alone. motion blur the ships in the second layer, selecting each ship individually so you can get the direction right, leave the top layer unblurred but set the transparency to about 75% so that a bit of the blur shows thru, but so does your texture. as well, this will extend the blur past the end of the object so that it looks like the blur is stretched out a bit. I find it effective, though it is a lot of work

Talent is God's gift to you. Using it is your gift to God.


arabinowitz ( ) posted Wed, 01 March 2000 at 1:06 PM

How about using a radial blur. It keeps the center of the blurr field sharp, and the rest blurry, as if a camera in motion is focused on one particular spot. I've used it on backgrounds, and it works well, but I've never tried it on the main object. It's worth a shot, I think.


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