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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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I don't know about any tutorials. You do not need any *.obj files once you have the deltas. The deltas are the active part of the *.obj morph. Just take a face pose file and clean it out. MM4 will allow you to delete all morphs with one click. Save a copy of the stripped *fc2 - Vic face base.fc2 works as a name - Open the library file with the face morphs deltas beside a copy of the face base in MM4. Copy the morph over. Save the face pose = CHARACTER NAME.fc2 (You can prep the file using MM4 - it is just quicker to do with a text editor.) Delete the morph from the CHARACTER NAME.fc2 Copy the second morph over - Different name - save. Open the CHARACTER NAME.fc2 in a TE - Change the targetGeom CHARACTER To match the targetGeom HOST NAME that you intend to use in the CR2. Change the k 0 0 - to k 0 1 Also it is tidy to make min 0 max 1.0 Rather than lose an existing morph in V2 or carry one that I would not use anyway, I have a dedicated host morph - it has no deltas. The quick and dirty method to get it= open V2 in Poser set all head morphs to zero - even those in BODY Spawn Morph Target name it - I use - Faces Now, if you make the CHARACTER NAME.fc2 , targetGeom HOST NAME be targetGeom Faces then the face pose file will replace the empty deltas section with the character morph deltas. It is handy to have an empty Faces.fc2 as an undo You can add: actor lefteye / actor righteye - sections below the actor head and have xtrans/ytrans/ztrans channels with the min=max= whatever is needed to place the eyes. If you do, all must have it, even those that are zero The undo pose should have min= -0.4 max= 0.4 to give wiggle room.
Hi Jaager. Apologies on the late response - I didn't get an ebot from this post for some reason. And thanks for the info. SO basically, just copy the delta information from a cr2 that has the morph I need in it? And add it into the blank fc2 file I just created? Sorry if I'm dense. It just seems so simple the way you just described it, and I've been banging my head on it for awhile now.
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
It is just that simple. Essentially, everything variable in a channel is open to alteration by a pose file. A standard pose file just selects one of the variables: the key setting- and changes that. key - - - is not a variable { - - - is not a variable k 0 1 k - - - is not a variable 0 - - - IS a variable ( but is for animation frame# ) 1 - - - IS the varaible in question Poser requires the correct syntax to get it to do what you want = { } pairs mostly When you think about it: the d # # # lines are different in every morph, so they are definately a variable. The other thing about pose files - re: the variable lines between the syntax ({ } ) markers. If you do not need to, or want to change the existing settings, leave these lines out altogether. This is especially important for MAT versions of pose files, but is also important for specialty pose files. If it ain't broke, don't fix it.
The main thing: The targetGeom NAME in the pose file must BE The targetGeom NAME in the CR2 file. The program cannot read your mind If you apply a pose file with a targetGeom NAME that does does exist in the CR2, Poser gives the "Some of the information does not apply" message and then does nothing.
Thanks again... that helped lots. ;] Hrmmm... another question for you? Think it's possible to do this with a full body morph by adding in the appropriate actors and the valueParm parameters, with the appropriate PBM info and delts?
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
Hi, Looks like you've got it working, but if anyone wants a tutorial, there's a detailed one included in my P4FemMagicTrio (not the smaller P4FemMagic set), plus samples and file templates for making your own. They use the blank "donor-ready" morphs I put on each body part of the modified P4 female figures, but can be set up for any figure in the same way. There's one that injects a morph for each body part with just a double-click on the pose file, and resets the figure with another. Donor morphs are amazing; it's a shame folks haven't taken to them. I've been planning to do more with them, but too many other projects lately - Elisa/gryffnn
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Is there a step by step tutorial anywheres on how to construct one? The basic premise I have is this: I have several custom head morphs for Victoria I wish to use/include with a Victoria/Vicki2 character set. How do I design the morph injection pose so that it inserts the custom morphs into victoria 2? Also.. do I need to include the obj morphs with the set so the user can add them before applying the Mor pose?
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"