Tue, Jan 7, 12:13 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Copyright-free Vicky-dress Sample Mesh in free stuff


Spanki ( ) posted Sat, 06 July 2002 at 2:38 AM ยท edited Fri, 25 October 2024 at 6:23 PM

file_15124.jpg

I have just uploaded a Vicky-dress-blank-mesh-thingy to free stuff ;). This is intended for modelers to use for making their own creations or practicing on. It is not a Poser-ready dress or prop, but only a mesh .obj file, similar to the meshes Thip has provided. If you make anything neat with it, I'd love to hear about it. Have fun, - Keith

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


FishNose ( ) posted Sat, 06 July 2002 at 2:53 AM

Way cool!! Thanks Keith! A suggestion - it looks to have a very low poly count - how about a version with double the vertices? Especially down near the bottom, to allow bending and stuff. :o] FishNose


Spanki ( ) posted Sat, 06 July 2002 at 3:03 AM

Thanks ;). I intentionally left the polycount low on this, to make it easier to deal with until I/you decide what direction to go with it... it's pretty easy to add more polys, but not always easy to get rid of them ;). I've got another version (different approach) on the way in a few minutes.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


thip ( ) posted Sat, 06 July 2002 at 3:10 AM

Beautiful work, Spanki. I agree with your decision to leave the poly count low, for the precise reasons you give. Far easier, IMHO, to keep poly counts low, and then smooth later on. I really think this is a good way to promote clothes production. The basic mesh fitting is very important, but once it's done, it's really the same task for everyone making clothes for that particular figure. So why not re-use it, instead of wasting valuable modeling time ;o) Thanks for sharing it.


Spanki ( ) posted Sat, 06 July 2002 at 3:29 AM

file_15125.jpg

Thanks Thip... as you may know from your records, I bought your VickkyQS package quite a while back and have used it for several products... Thanks! Since these are only partials (not body-suits), I was thinking/hoping that they wouldn't step on your product's toes. This second one (just uploaded) was an experiment of re-orienting the polys... I started with a cube again, but rotated it 45 degrees before I started sub-dividing and extruding.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


Spanki ( ) posted Sat, 06 July 2002 at 3:42 AM

file_15126.jpg

Here's what the second one looks like after sub-dividing it once (twice? I forget ;).

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


thip ( ) posted Sat, 06 July 2002 at 6:20 AM

Spanki - let me assure you, you are stepping on no toes whatsoever. You need no permission from me, but you have my totally unnecessay blessing to publish all the base meshes you can create. The only reason my humble QS's are pay-for items is that they were created as donation items for 3DC and DSI, respectively, so I no longer own them, and so cannot put them in freestuff. I CAN put new base meshes out as freestuff, though, and I intend to - there'll be a Steph complete base mesh on PoserStyle in the not too distant future, I hope. I still think it's one of the best ways to promote Poser stuff production, and I admire people who will share their hard work in order to get other people going faster. Won't make sense giving ALL one's finished products away, of course, but the product ain't in the base mesh. It's in the detail you add later, so I vote for any effort to get people to the detaling process asap. Thanks for contributing to this effort.


Netherworks ( ) posted Sat, 06 July 2002 at 12:42 PM

You rock Spanki! Thanks!

.


shadownet ( ) posted Sat, 06 July 2002 at 3:58 PM

Neato! Thanks.


Xena ( ) posted Sat, 06 July 2002 at 6:17 PM

Great idea! Thanks Spanki. I only wish Rhino would do all the things in mesh mode as it does in nurbs :(


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.