Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
At this moment, I can't get the eyebrows to show up so I left them off and just used color in the materials area. I've rarely found a texture map where the eyebrows looked good enough to leave the Brows as white and let the texture map show thru. I'd really like some good eyebrows. Yeah, need to darken the check areas. I was just now experimenting with outlining the eyes to get the Egyptian like eye make-up. Results were sort of good (Verdie liked the render, I wasn't thrilled with it).
The main problem with the eyebrows on the texture map is that it's nearly impossible to figure out on the face exactly where they are to enhance the ones that are seperated off. What you might try doing is adding to thier size using the grouping tool and then make a small texture map just for that area. It's a bit tricky but might be worth the work. If you want I can try and put together an example for you.
all other suggestions I concur with and would like to add... Maybe a touch of lavender to the over-all skin tone...just a little more white than grey and a little touch of lavender will give her that no blood in the vessels look. Re: Dio figure. Hmmmm...That would be interesting, he certainly has a lot of character to his face. Could double as a Rhea Pearlman character also ;) Seriously though, I have my doubts that I will even finish the Ozzy Character...so much to do and so very little time not to mention I've got the blues, and so many things end up being scrapped by my "Oh, what's the use anyway?" battle cry. -Darth_Logice
I like the color combination of the violet eyeliner with scarlet-rimmed yellow irises. To do really good eyebrows, it may even be necessary to make a 2000 by 2000 hi-rez giganto texture. At 1200, a lot of the fine hairs just turn to pixels. I've been studying eyebrows alot. Just did a character texture where I had to extend the eyebrow texture a bit beyond the actual eyebrow area. I think I got away with it.
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