Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
You were talking about a cylinder right? In my experience with UVMapper it does the cylinder with cap with no distortion problems. I slapped a grid on one just now to make sure & it looks fine -- so I suspect you have missed a step somewhere. Got a sample of the problem you can post? You might try saving the template from UVMapper and use that as a texmap to see if your obj mapping actually matches the template you are using.
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Are there any hints or rules-of-thumb for fitting a known shape onto one of those warpy-looking templates that UVMapper produces? When I paint the template and then apply it to the cyl-with-cap object, I can see how the warping affects it, and I can see that the deformations are consistent in some way, but for the life of me I can't figure out how to "un-deform" the warping on the 2-D surface to make it come out right on the 3-D thing!
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