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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Warping a texture to fit Cyl with Cap


ockham ( ) posted Thu, 25 July 2002 at 1:38 PM ยท edited Fri, 25 October 2024 at 1:33 PM

Are there any hints or rules-of-thumb for fitting a known shape onto one of those warpy-looking templates that UVMapper produces? When I paint the template and then apply it to the cyl-with-cap object, I can see how the warping affects it, and I can see that the deformations are consistent in some way, but for the life of me I can't figure out how to "un-deform" the warping on the 2-D surface to make it come out right on the 3-D thing!

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Nance ( ) posted Thu, 25 July 2002 at 2:32 PM

You were talking about a cylinder right? In my experience with UVMapper it does the cylinder with cap with no distortion problems. I slapped a grid on one just now to make sure & it looks fine -- so I suspect you have missed a step somewhere. Got a sample of the problem you can post? You might try saving the template from UVMapper and use that as a texmap to see if your obj mapping actually matches the template you are using.


ockham ( ) posted Thu, 25 July 2002 at 3:06 PM

Thanks, Nance. The re-save step was what I was missing!

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Nance ( ) posted Thu, 25 July 2002 at 4:01 PM

DOOH! That one trips up a lot of folks. (Saving the template but not the new obj.)


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