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Subject: Rotating Textures


wolfdd ( ) posted Sat, 04 March 2000 at 6:30 AM · edited Sat, 10 August 2024 at 1:14 AM

I recently changed from other 3D Software (Refelctions/Monozoom 3D, Truespace) to Carrara. During my first experiments with the shaders I found a problem, I couldn't solve: I created a plane and have a Bitmap for use as a floor tile. I want to map the bimap on the plane rotated by 45 degrees and tiled 10 times. In the shader editor I only found a button which rotates the map in 90 degrees steps. Am I overlooking something? wolfdd PS: Sorry, if my English is not 100% correct, but my native language is German and School is a long time ago...


ClintH ( ) posted Sat, 04 March 2000 at 9:15 AM

I dont think there is a 45 degree rotation in the T-Map componant in the shader editor. A couple of things came to mind. I havent tried them. Take the bitmap into a paint program and rotate it 45 degrees before bringing it into Carrara. Just a thought. Clint PS - Your English is fine. Better than some of the native English I've seen. ;)

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aeryk71 ( ) posted Sat, 04 March 2000 at 11:27 AM

You could also rotate the actual plane 45 degrees instead. Would that work for you? Aeryk71


wolfdd ( ) posted Sat, 04 March 2000 at 4:35 PM

Thank you for your hints. Both will be OK for me of course, but it's more work than just doing this while applying the texture. In the programs I used before, free rotating of texture maps was standard. So I could not believe that Carrara has no such option. However this and some nasty bugs I encounter sometimes, don't spoil the growing fun I have working with Carrara. The User interface of Carrara and of course Poser are the best I ever worked with. wolfdd


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