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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 7:20 pm)



Subject: Oh, Eowyn ...


Crescent ( ) posted Fri, 09 August 2002 at 10:59 PM ยท edited Thu, 08 August 2024 at 8:15 PM

file_19461.jpg

The Vicki to Steph head is almost done on the remap project. The eyebrows need tweaking, along with possibly the eyelids, and I'm still looking at the lower lip to see if there's a slight problem there.

The Skinbody is the next part, then the hands. Everything else is done, save for minor tweaking that I'm sure I'll find during testing.

Vicki is on the left, Steph is one the right. Both are modelling ByteMeOkay's DOT texture. (Steph has a bump map, Vicki doesn't.)

Ah, the joys of obsessive-compulsiveness ....


Papu ( ) posted Sat, 10 August 2002 at 1:46 AM

Oh this is wonderful news! looking forward to the finished product ;)


Eowyn ( ) posted Sat, 10 August 2002 at 3:40 AM

Oooh, fabulous! :) Getting a headache because of moving all the points yet? ;) This looks really nice, you've done a wonderful job. I can't wait to see the finished result! :)


Crescent ( ) posted Sat, 10 August 2002 at 11:19 AM

Which would be easier, a pcf encoded .obj file or just the .uvs maps with instructions on how to run it through UVMapper? The .uvs will be much smaller but take slightly more effort. The encoded .obj file is easier at the start, but it is a bigger file, and if you want to use it for Vicki 2, then you would have to use Morph Manager and transfer all the morphs over, which is a minor annoyance. I'm going to allow totally free distribution for this. Even vendors can include it in texture packages, so long as I get credit in the readme. (Actually, this is a sneaky plot to get more people to create Mike and Steph maps. Aren't I evil?) Sad to say, the pixel pulling isn't that boring to me. I have to wipe off some nose prints from my monitor, but otherwise, it's engrossing in a scary way. ;-)


eirian ( ) posted Sat, 10 August 2002 at 11:26 AM

It looks great, Crescent! I prefer PCF format, but that's just because that's what I'm used to. Once you have a working .obj file, you don't need morph manager - just make a copy of the Vicky2 CR2 and change the line at the beginning that points to the OBJ location. Once again, thanks for doing this!


Eowyn ( ) posted Sat, 10 August 2002 at 11:27 AM

Well personally I would prefer an .uvs file, but I reckon many people will need thorough instructions for it. :) .uvs is easier to share, takes less space and like you said, transfering the morphs is rather annoying.


dragongirl ( ) posted Sat, 10 August 2002 at 2:08 PM

Wow - great work. The simplest possible procedure, please! -dg


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