Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 7:20 pm)
Which would be easier, a pcf encoded .obj file or just the .uvs maps with instructions on how to run it through UVMapper? The .uvs will be much smaller but take slightly more effort. The encoded .obj file is easier at the start, but it is a bigger file, and if you want to use it for Vicki 2, then you would have to use Morph Manager and transfer all the morphs over, which is a minor annoyance. I'm going to allow totally free distribution for this. Even vendors can include it in texture packages, so long as I get credit in the readme. (Actually, this is a sneaky plot to get more people to create Mike and Steph maps. Aren't I evil?) Sad to say, the pixel pulling isn't that boring to me. I have to wipe off some nose prints from my monitor, but otherwise, it's engrossing in a scary way. ;-)
It looks great, Crescent! I prefer PCF format, but that's just because that's what I'm used to. Once you have a working .obj file, you don't need morph manager - just make a copy of the Vicky2 CR2 and change the line at the beginning that points to the OBJ location. Once again, thanks for doing this!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
The Skinbody is the next part, then the hands. Everything else is done, save for minor tweaking that I'm sure I'll find during testing.
Vicki is on the left, Steph is one the right. Both are modelling ByteMeOkay's DOT texture. (Steph has a bump map, Vicki doesn't.)
Ah, the joys of obsessive-compulsiveness ....